Search Man | Mega Man 8 | |
DWN-061 | Jungle Commando Robot | |
Missile Core | … | |
100 | Explode Flame | |
118 | Earth Nature | |
92 | None | |
90 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
"Take this! My surprise attack! ...Don't announce it, idiot!" |
"Operation! Deadly Storm! Fire everything we've got!" |
"Wait, we really won? Yes, sir!" |
"Retreat! Retreat!" |
While Dr. Wily was creating a combat robot to defend his Wily Tower, he had the idea two heads were better than one, so he implemented another head into his project at the time, Search Man. However, Dr. Wily had forgotten to add another personality, so the same one bounces between Search Man's two heads. Search Man was designed with an army motif in mind, which Search Man shows off in combat. He can shoot out Homing Snipers, which track down opponents accurately while still packing a punch. Search Man also can throw a spiked disc that hits opponents while floating and can plant a dummy which explodes after a few seconds. Despite his strong weapon, Search Man prefers a more tactical approach to combat, which can be seen in how he hides behind foliage to prepare his next attacks. This way of fighting carries over to Search Man's personality, as he is cowardly. Search Man doesn't interact well with others, as he usually has his heads focused on his current mission. He does seem to enjoy the company of Wood Man however, and he doesn't need to be the biggest socialite; his missiles do his talking. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 118 | 1,180 | 92 | 920 | 90 | 900 |
Lv 5 | 120 | 10 | 142 | 1,420 | 111 | 1,110 | 108 | 1,080 |
Lv 10 | 145 | 10 | 172 | 1,720 | 134 | 1,340 | 131 | 1,310 |
Lv 50 | 345 | 10 | 408 | 4,080 | 318 | 3,180 | 311 | 3,110 |
Lv 100 | 595 | 10 | 703 | 7,030 | 548 | 5,480 | 536 | 5,360 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.