Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DWN-055 Shade Man | Mega Man RPG World Robot Database

( 92 Robots )
No.61
Shade Man's Mugshot

Shade Man's Data
Shadow Core

Shade Man Mega Man 7
DWN-055 Oil-Sucking Vampire Robot
Shadow Core
100 Cutter Impact
110 Earth Shadow
81 None
109 None

Shade Man's Sprites RightLeft

Shade Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{shade-man}</div>
Shade Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{shade-man}</div>
Shade Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{shade-man}</div>
Shade Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{shade-man}</div>
Shade Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{shade-man}</div>
Shade Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{shade-man}</div>
Shade Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{shade-man}</div>
Shade Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{shade-man}</div>
Shade Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{shade-man}</div>
Shade Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{shade-man}</div>
Shade Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{shade-man}</div>
Shade Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{shade-man}</div>
Shade Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{shade-man}</div>
Shade Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{shade-man}</div>
Shade Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{shade-man}</div>
Shade Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{shade-man}</div>
Shade Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{shade-man}</div>
Shade Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{shade-man}</div>
Shade Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{shade-man}</div>
Shade Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{shade-man}</div>
Shade Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{shade-man}</div>
Shade Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{shade-man}</div>

Sprite Editing by CHAOS_FANTAZY and MegaBossMan / milansaponja
Original Artwork by Capcom

Shade Man's Quotes

"My my, time for a well-deserved feast!"
"Robots and their vulgarities these days... Show some class!"
"One! One dead Robot! Hahaha!"
"My thirst hasn't been quenched tonight.."

Shade Man's Description

As he was scrambling to amass an army before his eventual arrest, Dr. Wily was running low on funds and couldn't afford to create an entirely new robot from scratch. To circle around this, Dr Wily "borrowed" an entertainment robot from an amusement haunted house, remodeling the robot with a sonar sound wave buster, and christened him Shade Man. The sound equipment was originally designed to warp and manipulate the human psyche, but due to some incorrect wiring on Wily's part, the sonar devices instead produced destructive sound waves, so Shade Man being a negotiation robot was out of the question. Now, at least 100 decibels are required to shatter glass, so if Shade Man can burst through solid concrete with his Noise Crush, that should speak volumes of how strong his sound output is. Shade Man can also shoot petrifying glances from his eyes, causing any opponent to come to an inescapable halt. The Noise Crush requires high amounts of energy to work, so Shade Man often relies on draining his opponents of oil, an obvious nod to his vampire theming. His inner gyroscope is very easily disrupted, so hitting Shade Man with something fast moving or bouncy should take him out of the skies. Your worst nightmare should be his singing, however. Although he has spent countless hours vocally training, the sheer ear-splitting feeling his voice can be even worse than any weapon at his disposal.

Shade Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Noise Crush IconNoise CrushStartShadow Type10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy
Core Match
Bass Crush IconBass Crush Shadow Type100% Accuracy Crash Avenger IconCrash Avenger Explode / Shadow10 Damage90% Accuracy Venom Snake IconVenom Snake Nature / Shadow20 Damage90% Accuracy Shadow Slide IconShadow Slide Shadow Type10 Damage100% Accuracy Shadow Blade IconShadow Blade Shadow / Cutter22 Damage90% Accuracy Pharaoh Curse IconPharaoh Curse Flame / Shadow10 Damage90% Accuracy Skull Spirit IconSkull Spirit Shadow Type10 Damage90% Accuracy Skull Barrier IconSkull Barrier Shadow / Shield32 Damage95% Accuracy Noise Wave IconNoise Wave Shadow Type10 Damage90% Accuracy ??? Claw Icon??? Claw Electric / Shadow10 Damage90% Accuracy Magic Card IconMagic Card Shadow Type10 Damage90% Accuracy Magic Blaze IconMagic Blaze Shadow / Flame10 Damage90% Accuracy Black Hole IconBlack Hole Shadow / Impact10 Damage90% Accuracy Shadow Shot IconShadow Shot Shadow Type20 Damage100% Accuracy Shadow Buster IconShadow Buster Shadow Type30 Damage100% Accuracy Shadow Overdrive IconShadow Overdrive Shadow Type100% Accuracy

Shade Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 110 1,100 81 810 109 1,090
Lv 5 120 10 132 1,320 98 980 131 1,310
Lv 10 145 10 160 1,600 118 1,180 159 1,590
Lv 50 345 10 380 3,800 280 2,800 377 3,770
Lv 100 595 10 655 6,550 482 4,820 649 6,490
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Shade Man's Records

0 Players
0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)