Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DWN-053 Spring Man | Mega Man RPG World Robot Database

( 92 Robots )
No.59
Spring Man's Mugshot

Spring Man's Data
Impact Core

Spring Man Mega Man 7
DWN-053 Bouncing Coil Robot
Impact Core
100 Cutter Flame
83 Impact
106 Electric
111 None

Spring Man's Sprites RightLeft

Spring Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{spring-man}</div>
Spring Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{spring-man}</div>
Spring Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{spring-man}</div>
Spring Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{spring-man}</div>
Spring Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{spring-man}</div>
Spring Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{spring-man}</div>
Spring Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{spring-man}</div>
Spring Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{spring-man}</div>
Spring Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{spring-man}</div>
Spring Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{spring-man}</div>
Spring Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{spring-man}</div>
Spring Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{spring-man}</div>
Spring Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{spring-man}</div>
Spring Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{spring-man}</div>
Spring Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{spring-man}</div>
Spring Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{spring-man}</div>
Spring Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{spring-man}</div>
Spring Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{spring-man}</div>
Spring Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{spring-man}</div>
Spring Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{spring-man}</div>
Spring Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{spring-man}</div>
Spring Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{spring-man}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Spring Man's Quotes

"I'm all coiled up and ready to spring into action!"
"I sure hope there aren't any stairs in this level..."
"Boing! Boing! Boing!"
"Oh, well. That's the way the ball bounces, I suppose."

Spring Man's Description

This robot isn't a toy of any sorts, he was created by Dr. Wily to surprise and defeat Mega Man with an interesting fighting style, something that he proved in his fight. Besides his very unexpectable bounce trajectory, he mainly attacks with the Wild Coil, two springs that bounce up and down, causing some unexpected damage. His body is composed of over two thousand springs, although this makes going up stairs quite a challenge. Spring Man is a rather optimistic and carefree individual, who tends to live life to the fullest. In fact, sometimes he'll bounce as high as he can just to feel that feeling of being so high up! Hilariously though, he usually ends up banging his head on the ceiling, something that his fellow robots will make fun of him for. In terms of concept, Spring Man may not be the most intimidating, but it's that lack of intimidation that leads to him being an unpredictable fighter. You know what follows, right? Boing, boing, boing!

Spring Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Wild Coil IconWild CoilStartImpact / Cutter10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy
Core Match
Super Throw IconSuper Throw Impact Type14 Damage100% Accuracy Super Arm IconSuper Arm Impact / Shield36 Damage92% Accuracy Oil Slider IconOil Slider Earth / Impact24 Damage92% Accuracy Metal Spike IconMetal Spike Cutter / Impact10 Damage90% Accuracy Atomic Crasher IconAtomic Crasher Flame / Impact10 Damage90% Accuracy Hard Knuckle IconHard Knuckle Impact Type20 Damage90% Accuracy Hard Quake IconHard Quake Impact / Earth10 Damage90% Accuracy Dust Crusher IconDust Crusher Wind / Impact28 Damage94% Accuracy ??? Stone Icon??? Stone Earth / Impact10 Damage90% Accuracy Charge Kick IconCharge Kick Swift / Impact10 Damage90% Accuracy Crystal ??? IconCrystal ??? Crystal / Impact10 Damage90% Accuracy Knight Crush IconKnight Crush Impact Type10 Damage90% Accuracy Knight ??? IconKnight ??? Impact / Cutter10 Damage90% Accuracy Wild Fist IconWild Fist Impact Type10 Damage90% Accuracy Astro Crush IconAstro Crush Space / Impact10 Damage90% Accuracy Frost ??? IconFrost ??? Freeze / Impact10 Damage90% Accuracy Aqua Surge IconAqua Surge Water / Impact10 Damage90% Accuracy Concrete ??? IconConcrete ??? Earth / Impact10 Damage90% Accuracy ??? Striker Icon??? Striker Impact Type10 Damage90% Accuracy Rebound Striker IconRebound Striker Impact / Swift10 Damage90% Accuracy Cold Wall IconCold Wall Freeze / Impact10 Damage90% Accuracy Screw Crusher IconScrew Crusher Cutter / Impact10 Damage90% Accuracy Black Hole IconBlack Hole Shadow / Impact10 Damage90% Accuracy Deep Digger IconDeep Digger Impact / Earth10 Damage90% Accuracy Break Dash IconBreak Dash Swift / Impact10 Damage90% Accuracy Impact Shot IconImpact Shot Impact Type20 Damage100% Accuracy Impact Buster IconImpact Buster Impact Type30 Damage100% Accuracy Impact Overdrive IconImpact Overdrive Impact Type100% Accuracy

Spring Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 83 830 106 1,060 111 1,110
Lv 5 120 10 100 1,000 128 1,280 134 1,340
Lv 10 145 10 121 1,210 154 1,540 161 1,610
Lv 50 345 10 287 2,870 366 3,660 383 3,830
Lv 100 595 10 494 4,940 631 6,310 661 6,610
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Spring Man's Records

0 Players
0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)