Spring Man | Mega Man 7 | |
DWN-053 | Bouncing Coil Robot | |
Impact Core | … | |
100 | Cutter Flame | |
83 | Impact | |
106 | Electric | |
111 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
"I'm all coiled up and ready to spring into action!" |
"I sure hope there aren't any stairs in this level..." |
"Boing! Boing! Boing!" |
"Oh, well. That's the way the ball bounces, I suppose." |
This robot isn't a toy of any sorts, he was created by Dr. Wily to surprise and defeat Mega Man with an interesting fighting style, something that he proved in his fight. Besides his very unexpectable bounce trajectory, he mainly attacks with the Wild Coil, two springs that bounce up and down, causing some unexpected damage. His body is composed of over two thousand springs, although this makes going up stairs quite a challenge. Spring Man is a rather optimistic and carefree individual, who tends to live life to the fullest. In fact, sometimes he'll bounce as high as he can just to feel that feeling of being so high up! Hilariously though, he usually ends up banging his head on the ceiling, something that his fellow robots will make fun of him for. In terms of concept, Spring Man may not be the most intimidating, but it's that lack of intimidation that leads to him being an unpredictable fighter. You know what follows, right? Boing, boing, boing! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 83 | 830 | 106 | 1,060 | 111 | 1,110 |
Lv 5 | 120 | 10 | 100 | 1,000 | 128 | 1,280 | 134 | 1,340 |
Lv 10 | 145 | 10 | 121 | 1,210 | 154 | 1,540 | 161 | 1,610 |
Lv 50 | 345 | 10 | 287 | 2,870 | 366 | 3,660 | 383 | 3,830 |
Lv 100 | 595 | 10 | 494 | 4,940 | 631 | 6,310 | 661 | 6,610 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.