Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DWN-078 Strike Man | Mega Man RPG World Robot Database

( 92 Robots )
No.84
Strike Man's Mugshot

Strike Man's Data
Impact Core

Strike Man Mega Man 10
DWN-078 Baseball Pitching Robot
Impact Core
100 Cutter Crystal
109 Electric Impact
86 None
105 None

Strike Man's Sprites RightLeft

Strike Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{strike-man}</div>
Strike Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{strike-man}</div>
Strike Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{strike-man}</div>
Strike Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{strike-man}</div>
Strike Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{strike-man}</div>
Strike Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{strike-man}</div>
Strike Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{strike-man}</div>
Strike Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{strike-man}</div>
Strike Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{strike-man}</div>
Strike Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{strike-man}</div>
Strike Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{strike-man}</div>
Strike Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{strike-man}</div>
Strike Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{strike-man}</div>
Strike Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{strike-man}</div>
Strike Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{strike-man}</div>
Strike Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{strike-man}</div>
Strike Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{strike-man}</div>
Strike Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{strike-man}</div>
Strike Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{strike-man}</div>
Strike Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{strike-man}</div>
Strike Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{strike-man}</div>
Strike Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{strike-man}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Strike Man's Quotes

"Strike Man enters the game, eyeing his opponent..."
"Strike Man is obviously going for the no-hitter, but will it work?"
"Three strikes, he's out of here! Strike Man has won the game!"
"Ow! It seems Strike Man will be out for the rest of the season!"

Strike Man's Description

If you ever saw the Mega City Tigers practicing for a game, you probably saw Strike Man there, pitching for them. Strike Man was created to be a batting-practice robot, but he found himself enjoying other sports, such as soccer, as well. He was especially skilled at throwing fast balls, his top speed clocking in at 121.6 mph, a whole 16.5 mph faster then the human world record equivalent. When Dr. Wily released his Roboenza on the world, Strike Man was one of the robots to fall ill, causing him to malfunction. While under Wily's control, his normal pitching abilities were updated to allow him to calculate rebound pitches. He was given the weapon Rebound Striker for fighting Mega Man. He can also launch himself into opponents, tackling them with his whole body. After the Roboenza incident, Strike Man spent several years re-perfecting his pitch. He's been put back on the Mega City Tigers, but only to pitch; whenever he goes to bat, the ball goes into orbit. If you're ever at bat with Strike Man pitching, you definitely do not want to lean into his pitches to score a free walk.

Strike Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Rebound Striker IconRebound StrikerStartImpact / Swift10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy
Core Match
Super Throw IconSuper Throw Impact Type14 Damage100% Accuracy Super Arm IconSuper Arm Impact / Shield36 Damage92% Accuracy Oil Slider IconOil Slider Earth / Impact24 Damage92% Accuracy Metal Spike IconMetal Spike Cutter / Impact10 Damage90% Accuracy Atomic Crasher IconAtomic Crasher Flame / Impact10 Damage90% Accuracy Hard Knuckle IconHard Knuckle Impact Type20 Damage90% Accuracy Hard Quake IconHard Quake Impact / Earth10 Damage90% Accuracy Dust Crusher IconDust Crusher Wind / Impact28 Damage94% Accuracy ??? Stone Icon??? Stone Earth / Impact10 Damage90% Accuracy Charge Kick IconCharge Kick Swift / Impact10 Damage90% Accuracy Crystal ??? IconCrystal ??? Crystal / Impact10 Damage90% Accuracy Knight Crush IconKnight Crush Impact Type10 Damage90% Accuracy Knight ??? IconKnight ??? Impact / Cutter10 Damage90% Accuracy Wild Fist IconWild Fist Impact Type10 Damage90% Accuracy Wild Coil IconWild Coil Impact / Cutter10 Damage90% Accuracy Astro Crush IconAstro Crush Space / Impact10 Damage90% Accuracy Frost ??? IconFrost ??? Freeze / Impact10 Damage90% Accuracy Aqua Surge IconAqua Surge Water / Impact10 Damage90% Accuracy Concrete ??? IconConcrete ??? Earth / Impact10 Damage90% Accuracy ??? Striker Icon??? Striker Impact Type10 Damage90% Accuracy Cold Wall IconCold Wall Freeze / Impact10 Damage90% Accuracy Screw Crusher IconScrew Crusher Cutter / Impact10 Damage90% Accuracy Black Hole IconBlack Hole Shadow / Impact10 Damage90% Accuracy Deep Digger IconDeep Digger Impact / Earth10 Damage90% Accuracy Break Dash IconBreak Dash Swift / Impact10 Damage90% Accuracy Impact Shot IconImpact Shot Impact Type20 Damage100% Accuracy Impact Buster IconImpact Buster Impact Type30 Damage100% Accuracy Impact Overdrive IconImpact Overdrive Impact Type100% Accuracy

Strike Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 109 1,090 86 860 105 1,050
Lv 5 120 10 131 1,310 104 1,040 126 1,260
Lv 10 145 10 159 1,590 125 1,250 153 1,530
Lv 50 345 10 377 3,770 297 2,970 363 3,630
Lv 100 595 10 649 6,490 512 5,120 625 6,250
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Strike Man's Records

0 Players
0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)