Tomahawk Man | Mega Man 6 | |
MXN-046 | Brave Warrior Robot | |
Earth Core | … | |
100 | Nature Space | |
117 | Cutter | |
71 | None | |
112 | None |
Sprite Editing by Undefined | Original Artwork by Capcom
"My will is unbreakable! Prepare yourself!" |
"Your courage is admirable. It is a shame we must meet here, on the battlefield…" |
"The spirits of my fallen brethren will sleep soundly tonight...." |
"Was my destiny…all some sort of lie?" |
A warrior and master of the tomahawk, Tomahawk Man was made exclusively for combat. If you haven't figured it out yet, his main weapon is his trusty tomahawk, which he can fire in an upward angle called the Silver Tomahawk. Since he can't fire it in a straight-foward angle, he fires off the feathers on his headdress to compensate for this. He can also throw the Silver Tomahawk up to 300 feet, making it so that if his opponents try to flee, they'll still be hit. He represented his native tribe in America during the First Annual Robot Tournament. He's a brave warrior who enjoys horseback riding. However, if there's one thing he cannot tolerate, it's lies. Tomahawk Man won't be an easy opponent to face, but be brave and fight until the finish! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 117 | 1,170 | 71 | 710 | 112 | 1,120 |
Lv 5 | 120 | 10 | 141 | 1,410 | 86 | 860 | 135 | 1,350 |
Lv 10 | 145 | 10 | 170 | 1,700 | 103 | 1,030 | 163 | 1,630 |
Lv 50 | 345 | 10 | 404 | 4,040 | 245 | 2,450 | 387 | 3,870 |
Lv 100 | 595 | 10 | 697 | 6,970 | 423 | 4,230 | 667 | 6,670 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
216 Times |
0 Times |
198 Times |
96 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.