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Adrian Marceau | Mega Man RPG World Leaderboard

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Developer
Adrian Marceau

Adrian Marceau is a contributor and a legacy player of the Mega Man RPG World with a current battle point total of 50,544,133 and a zenny total of 32,100. Adrian Marceau created his account on or before January 1st, 2012 and has since completed 103 different missions, unlocked 3 playable characters, 36 robot fighters, 96 special abilities, and 60 field stars. Adrian Marceau's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Rhythm, Roll, Bass, Proto Man and Mega Man.

Adrian Marceau's Leaderboard

Adrian Marceau has created a total of 476 Posts
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on August 3rd, 2015 at 10:51am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #1 ( Edited : 2015/08/03 at 11:06am )
Hello everyone, and thanks for your continued patience.

I've come with news of a small update to the Dev Build of the game and a new screenshot to boot.

I've restructured the starforce panel in the main menu to appear and function more like an excel sheet, as was suggested by the community many months ago to great reception. It is now very easy to see which stars you have already and which ones you need simply by scrolling through the robot master mugshots on each side.

New Starforce Submenu

Be sure to try it out yourself on the dev build and let us know what you think. Any feedback on the other updates Boss posted about above would also be greatly appreciated. The new hold items are really changing the meta game in (what I believe to be) a good way and the more feedback and testing the better.

Dev build item database, including new hold items

With everyone's help I have confidence that we'll be able stabilizable the dev build and then we can finally apply it to the main website.

Thank you!
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 4th, 2015 at 10:38pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #2
Hey guys! A new batch of updates have been completed on the developer's preview build of the prototype. See below for the highlights or check the GitHub page for the full list.

- Added new ability subclass field for further categorizing items into consumable, holdable, collectible, etc. Also added sorting patterns for new attack/defense/speed programs.

- Created placeholder files for the new energy/weapon/attack/defense/speed programs - the first exclusively holdable items.

- Increased accuracy of the break moves to match their boost counterparts.

- Updated the MM5 robot masters with their new alts.

- Added subclass of consumable to the score balls.

- Added subclass of treasure for the two screws. They will have no other purpose than to sell.

- Added the consumable subclass to all the pellets, capsules, and tanks, yashichi and extra life. They will not be holdable.

- Added the holdable subclass to all the cores so they would appear properly in select menus.

- Added the collectible class to all the shards as they have no other purpose than to collect (until they fuse into holdable cores, of course).

- Added code for selecting and equipping (or un-equipping) held items to/from a robot master. Right now only cores can be held, but the code here should support all kinds as long as they are subclass "holdable".

- Equipping cores to any non-Copy Core robot will expand their ability compatibility until removed. Copy Cores will only change colour if equipped with a core item.

- Added support for deferred damage/recovery (for abilities like Crash Bomber), and better flags for weakness/resistance/etc. modifiers (for abilities like Drill Blitz).

- Updated Crash Bomber to do normal damage (rather than a percent) based on the user's attack at the time the bomb is created. Made it so triggering too early decreases damage proportionately. Buffed the total damage to a high amount as a tradeoff.

- Updated Search Snake to ignore position modifiers and attack for normal damage regardless of the range so the ability has more utility.

- Updated Drill Blitz so that it specifically ignores resistances and immunities using the new damage option flags. Also buffed the ability slightly.

- Updated the various in-battle target displays (scan, switch, etc.) to be aware of held-items. Held items will now show in the hover popup and the robot's button will be coloured appropriately if that item is a core.

Thanks for playing, and please let me know what you think! :P
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 20th, 2015 at 7:39pm in "Role-Play Formatting Help" #3 ( Edited : 2015/06/20 at 7:41pm )
The alternate colours for all MM5 robots masters are now complete - this include the two starforce alts AND the darkness alt that all the MM1 - MM4 robots already have. I'll try to get the MM6+ robots done in the next few weeks as well, and then I can focus on some of the other graphic-related work (like abilities). :)

gravity-man   Gravity Man Σ   gravity-man      
wave-man   Wave Man Σ   wave-man      
stone-man   Stone Man Σ   stone-man      
gyro-man   Gyro Man Σ   gyro-man      
star-man   Star Man Σ   star-man      
charge-man   Charge Man Σ   charge-man      
napalm-man   Napalm Man Σ   napalm-man      
crystal-man   Crystal Man Σ   crystal-man      


[[robot]{gravity-man_alt9} [tab]Gravity Man Σ[tab] [robot:left:base]{gravity-man_alt9}]{empty}
[[robot]{wave-man_alt9} [tab]Wave Man Σ[tab] [robot:left:base]{wave-man_alt9}]{empty}
[[robot]{stone-man_alt9} [tab]Stone Man Σ[tab] [robot:left:base]{stone-man_alt9}]{empty}
[[robot]{gyro-man_alt9} [tab]Gyro Man Σ[tab] [robot:left:base]{gyro-man_alt9}]{empty}
[[robot]{star-man_alt9} [tab]Star Man Σ[tab] [robot:left:base]{star-man_alt9}]{empty}
[[robot]{charge-man_alt9} [tab]Charge Man Σ[tab] [robot:left:base]{charge-man_alt9}]{empty}
[[robot]{napalm-man_alt9} [tab]Napalm Man Σ[tab] [robot:left:base]{napalm-man_alt9}]{empty}
[[robot]{crystal-man_alt9} [tab]Crystal Man Σ[tab] [robot:left:base]{crystal-man_alt9}]{empty}
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 6th, 2015 at 3:47pm in "Role-Play Formatting Help" #4
The darkness alts for the MM4 robots are also complete. Here are their formatting codes:
bright-man   Bright Man Σ   bright-man
toad-man   Toad Man Σ   toad-man
drill-man   Drill Man Σ   drill-man
pharaoh-man   Pharaoh Man Σ   pharaoh-man
ring-man   Ring Man Σ   ring-man
dust-man   Dust Man Σ   dust-man
dive-man   Dive Man Σ   dive-man
skull-man   Skull Man Σ   skull-man


[[robot]{bright-man_alt9} [tab]Bright Man Σ[tab] [robot:left:base]{bright-man_alt9}]{empty}
[[robot]{toad-man_alt9} [tab]Toad Man Σ[tab] [robot:left:base]{toad-man_alt9}]{empty}
[[robot]{drill-man_alt9} [tab]Drill Man Σ[tab] [robot:left:base]{drill-man_alt9}]{empty}
[[robot]{pharaoh-man_alt9} [tab]Pharaoh Man Σ[tab] [robot:left:base]{pharaoh-man_alt9}]{empty}
[[robot]{ring-man_alt9} [tab]Ring Man Σ[tab] [robot:left:base]{ring-man_alt9}]{empty}
[[robot]{dust-man_alt9} [tab]Dust Man Σ[tab] [robot:left:base]{dust-man_alt9}]{empty}
[[robot]{dive-man_alt9} [tab]Dive Man Σ[tab] [robot:left:base]{dive-man_alt9}]{empty}
[[robot]{skull-man_alt9} [tab]Skull Man Σ[tab] [robot:left:base]{skull-man_alt9}]{empty}
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 6th, 2015 at 2:42pm in "Role-Play Formatting Help" #5
@Bt Man : I only have two days a week to work on the game and make progress on the update. Finishing these alts is high on the priority list right now because they're part of the story and parts of the game "break" without them. Once the MM4 darkness alts are done I can spread the work around more to other areas of development.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 6th, 2015 at 2:25pm in "Role-Play Formatting Help" #6 ( Edited : 2015/06/06 at 2:41pm )
needle-man   Needle Man Σ   needle-man
magnet-man   Magnet Man Σ   magnet-man
gemini-man   Gemini Man Σ   gemini-man
hard-man   Hard Man Σ   hard-man
top-man   Top Man Σ   top-man
snake-man   Snake Man Σ   snake-man
spark-man   Spark Man Σ   spark-man
shadow-man   Shadow Man Σ   shadow-man


[[robot]{needle-man_alt9} [tab]Needle Man Σ[tab] [robot:left:base]{needle-man_alt9}]{empty}
[[robot]{magnet-man_alt9} [tab]Magnet Man Σ[tab] [robot:left:base]{magnet-man_alt9}]{empty}
[[robot]{gemini-man_alt9} [tab]Gemini Man Σ[tab] [robot:left:base]{gemini-man_alt9}]{empty}
[[robot]{hard-man_alt9} [tab]Hard Man Σ[tab] [robot:left:base]{hard-man_alt9}]{empty}
[[robot]{top-man_alt9} [tab]Top Man Σ[tab] [robot:left:base]{top-man_alt9}]{empty}
[[robot]{snake-man_alt9} [tab]Snake Man Σ[tab] [robot:left:base]{snake-man_alt9}]{empty}
[[robot]{spark-man_alt9} [tab]Spark Man Σ[tab] [robot:left:base]{spark-man_alt9}]{empty}
[[robot]{shadow-man_alt9} [tab]Shadow Man Σ[tab] [robot:left:base]{shadow-man_alt9}]{empty}


* Looks like I made these ones too dark compared to the others. Expect revisions in the next few days and the MM4 ones to finish up the unlockable batch. Revisions complete, they all use the same darkness levels now. :)
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 5th, 2015 at 10:37pm in "Role-Play Formatting Help" #7
metal-man   Metal Man Σ   metal-man
air-man   Air Man Σ   air-man
bubble-man   Bubble Man Σ   bubble-man
quick-man   Quick Man Σ   quick-man
crash-man   Crash Man Σ   crash-man
flash-man   Flash Man Σ   flash-man
heat-man   Heat Man Σ   heat-man
wood-man   Wood Man Σ   wood-man


[[robot]{metal-man_alt9} [tab]Metal Man Σ[tab] [robot:left:base]{metal-man_alt9}]{empty}
[[robot]{air-man_alt9} [tab]Air Man Σ[tab] [robot:left:base]{air-man_alt9}]{empty}
[[robot]{bubble-man_alt9} [tab]Bubble Man Σ[tab] [robot:left:base]{bubble-man_alt9}]{empty}
[[robot]{quick-man_alt9} [tab]Quick Man Σ[tab] [robot:left:base]{quick-man_alt9}]{empty}
[[robot]{crash-man_alt9} [tab]Crash Man Σ[tab] [robot:left:base]{crash-man_alt9}]{empty}
[[robot]{flash-man_alt9} [tab]Flash Man Σ[tab] [robot:left:base]{flash-man_alt9}]{empty}
[[robot]{heat-man_alt9} [tab]Heat Man Σ[tab] [robot:left:base]{heat-man_alt9}]{empty}
[[robot]{wood-man_alt9} [tab]Wood Man Σ[tab] [robot:left:base]{wood-man_alt9}]{empty}
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on May 19th, 2015 at 10:08pm in "Role-Play Formatting Help" #8
@Bt Man :

Sorry, I was trying to get the formatting correct and test to make sure they actually worked first. Thank you, though - I'm glad they turned out! Some might need tweaking, but overall I think they're pretty cool. :)

All these "dark" alts are saved in the 9th slot of unlockable RMs and can now be used with the following code in the community:

cut-man [robot:left:throw]{cut-man_alt9}

So far, only the MM1 robot masters have dark alts created, but eventually I will create sprite for all unlockable RMs. These are NOT the same as Greyscale or Gameboy sprites (which may or may not come later) but are distinctly "dark" versions of the master that tie into the other dark elements in the update's story. When more RMs have dark alts available I'll post here to let you guys know (or get MBM to).

@Tobyjoey :

Thanks Toby - I'm glad you like 'em. And hopefully the damage to the community's RP section isn't too bad. :P
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on May 19th, 2015 at 9:48pm in "Role-Play Formatting Help" #9 ( Edited : 2015/05/20 at 12:34pm )
cut-man   Cut Man Σ   cut-man
guts-man   Guts Man Σ   guts-man
ice-man   Ice Man Σ   ice-man
bomb-man   Bomb Man Σ   bomb-man
fire-man   Fire Man Σ   fire-man
elec-man   Elec Man Σ   elec-man
time-man   Time Man Σ   time-man
oil-man   Oil Man Σ   oil-man


[[robot]{cut-man_alt9} [tab]Cut Man Σ[tab] [robot:left:base]{cut-man_alt9}]{empty}
[[robot]{guts-man_alt9} [tab]Guts Man Σ[tab] [robot:left:base]{guts-man_alt9}]{empty}
[[robot]{ice-man_alt9} [tab]Ice Man Σ[tab] [robot:left:base]{ice-man_alt9}]{empty}
[[robot]{bomb-man_alt9} [tab]Bomb Man Σ[tab] [robot:left:base]{bomb-man_alt9}]{empty}
[[robot]{fire-man_alt9} [tab]Fire Man Σ[tab] [robot:left:base]{fire-man_alt9}]{empty}
[[robot]{elec-man_alt9} [tab]Elec Man Σ[tab] [robot:left:base]{elec-man_alt9}]{empty}
[[robot]{time-man_alt9} [tab]Time Man Σ[tab] [robot:left:base]{time-man_alt9}]{empty}
[[robot]{oil-man_alt9} [tab]Oil Man Σ[tab] [robot:left:base]{oil-man_alt9}]{empty}
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on May 12th, 2015 at 7:07pm in "Official Typos and Misprints Thread" #10
@MegaBossMan : Thanks Boss, the issue has been fixed and Astro Man's field is now hidden instead of just plain wrong. :p

@Meta : Thanks, this has been fixed removed from the page (legacy no longer exists).

@TheDoc : I updated Hard Man's quotes and fixed the typo, though I'll have to look into the other issue a bit more closely. The pattern-matching for the formatting options might be a bit too greedy so I'll have to adjust the rules a bit. Thanks for the heads-up.
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)