Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Tobyjoey | Mega Man RPG World Leaderboard

( 2307 Players )
 
Tobyjoey

Tobyjoey is a legacy player of the Mega Man RPG World with a current battle point total of 875,792,335,902 and a zenny total of 97,650. Tobyjoey created his account on April 28th, 2014 and has since completed 1082 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. Tobyjoey's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Air Man, Heat Man, Hard Man, Metal Man and Magnet Man.

Tobyjoey's Leaderboard

Community Forum Stats
  • 5 Threads
  • 331 Posts
  • +660 Rating
Player Battle Stats
  • 350 Victories
  • 195 Defeats
  • +603 Rating
Starforce Stats
  • 32 Field Stars
  • 992 Fusion Stars
  • +20,160% Boost
Robot Database Stats
  • 71 Summoned
  • 95 Scanned
  • 95 Encountered
ATTENTION! This pool has gone on long enough, and it seems decided I will be playing through with Magmar!

[My Dream Team, Your Nightmare]{defense_attack} (Work in Progress)
ice-man    fire-man    crash-man    gemini-man    ring-man    dive-man    gravity-man    freeze-man

Accomplishments and Goals:

GET ALL (Current) STAR FORCE star-man
COMPLETE THE (Current) DATABASE magnet-man
HAVE A FULL STAT ROBOT MASTER toad-man
CONTRIBUTE SOMETHING TO THE WEBSITE (Kinda) strike-man
REACH 1ST PLACE quick-man
FIRST TO REACH 800 BILLION oil-slideroil-man

16 Bit Style Cut Man is ready to shred the competition to pieces!

Hey, I currently have a Smack Jeeves account! I am working on a Pokemon themed comic right now called "Pokemon Lynga", a sprite comic based off of an actual Pokemon game using DPPHGSS sprites. If you're interested, take a look! Pokemon Lynga

MMRPG DECK: Typhoon
30 Cards
Spark Man
Gravity Man
Dynamo Man
Flash Man
Bright Man
Toad Man
Wave Man
Dust Man
Gyro Man
Electric Core x3
Time Core x2
Water Core x2
Wind Core x2
Tango
Barrier
Nullify
Dr. Light
Dr. Wily
E-tank
Buster Overheat
Haunt
Power Production
Backup Plan (2)
Self-Destruct
Blinding Light


Name: Spark Man
Core: Electric
Health: 150
Power: Energy Spike
Power Description: Spark Man's next attack goes up by 10 if he attacked the target with an electric move the previous turn.
Attack 2: Spark Shock
Attack 2 Description: The user sends a small ball of energy to the target for 20 damage. If Spark Charge was used the previous turn, the attack does 60 damage instead and paralyzes.
Attack 3: Spark Charge
Attack 3 Description: The user spends the turn charging up Spark Shock.
Resistance: Water
Weakness: Cutter


Name: Gravity Man
Core: Electric
Health: 110
Power: Gravity Flip
Power Description: If you or your opponent should ever need to flip a coin, the effects of Heads and Tails are reversed. This effect stops when Gravity Man is at 30 health or less.
Attack 2: Gravity Press
Attack 2 Description: Gravity Man holds the opponent in place by greatly increasing the gravity. If the opponent is at full health, the attack deals 40 damage. If not, the attack deals 30 damage.
Resistance: Wind
Weakness: Space


Name: Dynamo Man
Core: Electric
Health: 110
Power: Recharge
Power Description: During your turn, before you attack, if Dynamo Man is at 30 health or lower, Dynamo Man may enter his recharging station. After one player ends their turn and before the other player starts their's, Dynamo Man may restore 10 health. If an attack should do 40 damage or more against Dynamo Man, the recharging station breaks. If Dynamo Man reaches 70 health, the recharging station breaks. Once the recharging station breaks, it can not be reused by Dynamo Man. While in his recharge station, Dynamo Man cannot use the "Lightning Bolt".
Attack 2: Orb Scatter
Attack 2 Description: Dynamo Man shoots electricity-producing orbs at the opponent. Flip 2 coins. For each heads, deal 10 damage.
Attack 3: Lightning Bolt
Attack 3 Description: Dynamo Man releases Lightning Bolts from the sky on his opponents. Deals 40 damage. If you used Orb Scatter in the previous turn, and missed both orbs, this attack does an additional 30 damage. This attack ignores the opponent's resistance. You cannot use this attack two turns in a row.
Resistance: Wind
Weakness: Shadow


Name: Flash Man
Core: Time
Health: 100
Attack 1: Scatter Shot
Attack/Power Description: Deals a base 10 damage. Flip 3 coins. For each heads, this attack does an additional 10 base damage.
Attack 2: Flash Stopper
Attack 2 Description: Flash Man freezes time around his opponent, allowing him to use another turn. Time Stopper can only be used if Flash Man has not been damaged the during the last turn. Flash Man cannot use Flash Stopper again in the added turn.
Resistance: Shadow
Weakness: Explode


Name: Bright Man
Core: Time
Health: 110
Attack 1: Bright Flash
Attack 1 Description: Bright Man releases a disorienting flash. The opponent's attacks do 20 less damage next turn.
Attack 2: Bright Stopper
Attack 2 Description: Bright Man releases a paralyzing bright light. You may either deal 30 damage or prevent the opponent from attacking next turn.
Resistance: Shadow
Weakness: Water


Name: Toad Man
Core: Water
Health: 100
Power: Irrigate
Power Description: Toad Man supplies a hurt ally with water when he enters the field. Heals 30 damage from one of your cards in play whenever Toad Man is played down.
Attack 2: Rain Flush
Attack 2 Description: Deals 20 too all of your opponent's cards in play.
Resistance: Wind
Weakness: Earth


Name: Wave Man
Core: Water
Health: 90
Power: Amphibious
Power Description: Wave Man can move swiftly on land and in water! Wave Man takes 20 less damage from Nature, Earth, and Water core attacks.
Attack 2: Water Wave
Attack 2 Description: Wave Man releases a high-pressure wave of water at the opponent. Deals 40 damage. If the opponent has any extra support cards in play, Water Wave can sweep them away, thus disabling them.
Resistance: Flame
Weakness: Swift


Name: Dust Man
Core: Wind
Health: 120
Attack 1: Dust Inhale
Attack 1 Description: Dust Man sucks the opponent in, possibly immobilizing them. Deals 10 damage. Flip a coin. If heads, the opponent cannot attack next turn.
Attack 2: Dust Crusher
Attack 2 Description: Dust Man launches a condensed pile of junk at the opponent. Deals 30+ damage. Flip two coins. For each heads, this attack does 10 more damage.
Resistance: Impact
Weakness: Cutter


Name: Gyro Man
Core: Wind
Health: 70
Power: High Flyer
Power Description: If Gyro Man should be attacked by an opponent, flip a coin. If it is heads, the attack does no damage, but extra effects still apply. This ability does not work against Wind, Electric, Space, or Water core attacks from the enemy.
Attack 2: Gyro Attack
Attack 2 Description: Gyro Man throws a Gyro Attack at the enemy. Deals 30 damage. Gyro Cutter ignores any barrier, shield, or damage buffers on the opponent, but weakness and resistance are NOT ignored.
Resistance: Earth
Weakness: Electric


Name: Backup Plan
Core: Neutral
Description: If one of your robots were disabled last turn, the base damage for your attack this turn is boosted by 30.


Name: Self-Destruct
Core: Shadow
Description: Deal damage to the opponent equal to your base HP. Then deal that much damage to yourself.


Name: Blinding Light
Core: Laser
Description: During your opponent's next turn, the core type of their attack is ignored and replaced with the Neutral core typing.


Name: Tango
Core: Nature and Impact
Description: Deals 20 to all of your opponent's cards in play.


Name: Barrier
Core: Shield
Description: For three turns, all attacks received by an opponent's attacks is reduced by 10 damage. If an attack does exactly 10 damage, the Barrier breaks and cannot be used, even if the three turn limit has not been reached.


Name: Nullify
Core: Neutral
Description: For the rest of your turn, all robot master powers, whether your's or your opponent's, are ignored.



Name: Buster Overheat
Core: Neutral
Description: The user of this card does twice the damage it normally would, but the user also takes a third of the damage dealt as recoil. Round up to the nearest 10th place.


Name: Haunt
Core: Shadow
Description: Deal as much damage as desired against the opponent, but also apply that damage to yourself. Is not affected by Weakness or Resistance.


Name: Power Production
Core: Energy
Description: Any Electric, Flame, Wind, Earth, and Water core cards you have may restore 60 health. However, they can not attack for the rest of the turn.
Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)