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Mega Man RPG Prototype Bug Reports

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Player Fields being laggy + other stuff

January 14th, 2014 at 8:21am
 
Contributor
Brorman
Brorman
30,135,830 BP
15 TP | 139 PP


Basically, you have to refresh change tab in order to be able to change another player field for the same doctor. Changes only take effect only after you've refreshed the page changed tab as well.

(Also could you add formatting help somewhere... I forgot how to add images, and had to check my old posts)




Well uhh... the game got stuck again in a player battle against Adrian, the game didn't send me a message about reconnecting. So I decided to give the old "Reload frame" trick a go, and this happened. It probably isn't a bug in itself but I thought that sharing wouldn't probably hurt anyway.
Player Fields being laggy + other stuff
Posted by Brorman on January 14th, 2014 at 8:21am
Viewed 814 Times

6 Comments

 
Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 14th, 2014 at 9:35pm Edited on 2014/01/15 at 1:25pm
Posted 2014/01/14 at 9:35pm Edited 2014/01/15 at 1:25pm
#1
Oh boy. Looks like more memory issues. On the one hand, this is absolutely horrible and I'm crying inside every day that the problem persists. Both on the other hand it's forcing me to re-evaluate a lot of my code and make the optimizations necessary for the next 10, 20, 30, 100 robots added to the game. I will keep this open until I can fix everything, and thanks again for reporting. It at first your refresh doesn't succeed, just wait a moment and try again I guess. :|
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 11:28am
Posted 2014/01/15 at 11:28am
#2
I don't know what to say.

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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 15th, 2014 at 1:26pm
Posted 2014/01/15 at 1:26pm
#3
What the?! I knew that ability was gonna give me problems. -_- Consider it added to my list - that obviously does not make any sense...
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on January 15th, 2014 at 9:15pm Edited on 2014/01/15 at 9:16pm
Posted 2014/01/15 at 9:15pm Edited 2014/01/15 at 9:16pm
#4
Same thing happened to me, except on Toad Man.

EDIT: What the... Toad Man survived but the game says he's overkilled. Danger Bomb sure has a lot of danger to it!
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FemaleForte
1,122,951,470 BP
0 TP | 4 PP
Posted on January 18th, 2014 at 8:16pm
Posted 2014/01/18 at 8:16pm
#5
I have massive lag on all of Doctor Lights' chapter five missions, I can't even get past the third because I have to reload my game. Maybe it'll be better tomorrow...
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Developer
Ageman20XX
0 BP
0 TP | 0 PP
Posted on January 25th, 2014 at 5:32pm
Posted 2014/01/25 at 5:32pm
#6
Lag is a hard thing to pin down the source of and is such a general thing it's hard to dedicate a single thread to it. I believe some of this was being caused by the old server's memory limit, and then later the new server's memory (before I implemented a swap disk), and now I think it's just being caused by high-traffic. I have a bunch more ideas for optimizing the way the game handles data, but they're not something I can finish overnight and will take several months. With that being said - and the Danger Bomb issue having it's own dedicated thread elsewhere - I'm locking this thread until further notice. Thanks for the report though! :)
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6 Comments

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