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Mega Man RPG Prototype Bug Reports

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Official Typos and Misprints Thread

January 14th, 2014 at 10:48pm
 
Developer
Adrian Marceau
Adrian Marceau
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204 TP | 518 PP
Rather than creating individual topics for text-related and spelling errors, please add them all to this thread instead.

Let me know if a robot quote is spelled wrong, is there's a grammar error in an ability description, or any other typos etc.

Easy fixes like these are easier do to in bulk, so it's better that they're all collected in one place. Thank you!
Official Typos and Misprints Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:48pm
Viewed 4163 Times
 
Shadownnico
26,758,030 BP
13 TP | 176 PP
Posted on January 14th, 2014 at 11:48pm
Posted 2014/01/14 at 11:48pm
#1
This isn't much of a typo but rather a small little thing. In the upper bar, the forums are ordered "News, General, Mechanics, Development, Bugs", but in the actual community page, the forums are ordered "News, General, Development, Mechanics, Bugs". This has confused me a few times, when I search for a post on the Mechanics forum, only to notice I was looking in the Development forum. It's teeny-tiny but it kinda bothers me.
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on January 15th, 2014 at 8:57pm
Posted 2014/01/15 at 8:57pm
#2
Flash-Man's weapon is erroneously titled the "Flash Stopper," when, in reality, Flash-Man's weapon is the Time Stopper.

In a similar way, Bright-Man's weapon is called the "Bright Burst," when it should be Flash Stopper.
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xColdxFusionx
949,359 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 9:35pm Edited on 2014/01/15 at 9:37pm
Posted 2014/01/15 at 9:35pm Edited 2014/01/15 at 9:37pm
#3
@CHAOSFANTAZY: If we're making that change, I would also have Flash Stopper target Speed as its secondary attack as opposed to Defense, though that's just me and I'm not sure how it would influence the current state of robot balance.

...Also, I'm starting to veer a bit off-topic. Carry on the typo discussion; I'll keep my eye out and report back if I notice anything.
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on January 15th, 2014 at 11:43pm
Posted 2014/01/15 at 11:43pm
#4
Although the Lvl 5 Ability Glitch was fixed, it still doesn't say "Dr. Light unlocked Ice Slasher!" or whatever else the higher level ability might be. Not game breaking, but it confused me until I checked the robot editor and had to see the ability for myself.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 17th, 2014 at 9:59pm Edited on 2014/01/17 at 10:39pm
Posted 2014/01/17 at 9:59pm Edited 2014/01/17 at 10:39pm
#5
@Shadownnico :

Fixed! I remember changing the menu order one day and saying "I have to remember to change the rest of the page too" but then never remembering... -_- Thanks for the heads up! :D


@CHAOSFANTAZY @xColdxFusionx :

I am aware of the official weapon names and as much I wanted to adhere to them I chose not to for the sake of consistency and understandability. As you might have been able to discern from the current MM1 abilities, I make absolutely sure each of a robot's level-up abilities carry one of the same words in its name. Rolling Cutter -> Rising Cutter -> ??? Cutter, Ice Breath -> Ice Slasher -> Ice ???, etc. This makes it easy for people to guess which abilities come from which robot masters and provides the game with an overall sense of cohesiveness.

Because Time Man already owned the word "Time" and he comes first chronologically, I decided to rename Flash Man's weapon according to his name and called it the Flash Stopper. Fully knowing that the ability already existed for Bright Man, I took it one more step further and gave Bright Man a new ability - the Bright Burst that actually used his name and allowed him to have a unique typing (which is awesome for game variety). I realize this may bother some, but it's a detail I thought long and hard over and I'm pretty confident in my decision. As far as the stat it lowers... I'll think it over. :P


@TheDoc :

This has been fixed as well. I made it so that it actually displays all the abilities you earn in the battle rather than just the first one. Originally all robots were unlocked at Level 1 and I didn't have to make these considerations - the unlocking-at-their-current-level is fairly new so I'm still working out the kinds. :S Thanks for helping me debug the process though - should be all good now. :)
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on January 18th, 2014 at 5:40pm
Posted 2014/01/18 at 5:40pm
#6
Quick question (since it's still fresh in this thread), will you include Time Stopper in the game? Maybe a Level-up unlock for Timeman?
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on January 18th, 2014 at 7:55pm
Posted 2014/01/18 at 7:55pm
#8


This has been bugging me for a good while, time to report.
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QuickLikeQuickman
8,576,636 BP
3 TP | 38 PP
Posted on January 19th, 2014 at 1:43pm Edited on 2014/01/19 at 1:53pm
Posted 2014/01/19 at 1:43pm Edited 2014/01/19 at 1:53pm
#9
Brightman's field is called Lightning Control, when I'm pretty sure it should be Lighting Control. Also, the Rhythm Buster says it inflicts damage to weapon systems, but doesn't it lower speed?
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on January 19th, 2014 at 1:52pm
Posted 2014/01/19 at 1:52pm
#10
I see. That makes sense, at least. I've always been a guy who operated on the rule of "canon first," and accidentally naming Time Stopper "Flash Stopper" is a very common mistake, so I thought I would correct it.

That being the case, however, what prompted the name change from Dive Missile to "Dive Torpedo"? They both feature the name of the RM in question (Dive-Man), and Dive Missile isn't explicitly a torpedo as it functions fine out of the water.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 19th, 2014 at 11:05pm Edited on 2014/01/20 at 8:06pm
Posted 2014/01/19 at 11:05pm Edited 2014/01/20 at 8:06pm
#11
@Brorman : Fixed the typo, thanks.

@QuickLikeQuickman : That... was... a... mistake. I guess. C***. That makes a lot more sense, given he's a light bulb, and I'm honestly pretty embarrassed that I made such a stupid typo. :S I unfortunately cannot fix it now, given how many people have already played the stage and unlocked field stars for it... I mean, it's not the end of the world and I wish I had caught that, but I'd corrupt too many games if I fixed it now. >_> I fixed the Rhythm Buster's description though - thanks for the heads-up.

@CHAOS_FANTAZY : Again, I feel like a bit of an idiot here. I think I was toying with the idea of making Dive Man a Missile/Water type robot (as far as abilities are concerned) and changed the weapon to "Dive Torpedo", but then I realized the conflict that would have with the MM4 weakness cycle (Toad Man's water affinity) and I removed the water typing... but didn't change the name back. Again, this is something that I cannot change without corrupting game files, but I apologize 100 times over for these canon mistakes.

Maybe if I ever have to completely reset the prototype I'll change these names back to their canon versions, but until then I just have to leave them be and feel shamed every time I look at them. Serves me right for programming at 2, 3, 4am on a regular basis. Even I need sleep! >_>
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on January 20th, 2014 at 8:04am Edited on 2014/01/21 at 9:04am
Posted 2014/01/20 at 8:04am Edited 2014/01/21 at 9:04am
#12
Oh uh... I meant the part where the text "FIELD MULTIPLIERS" gets overlapped by the black box.


EDIT:

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MolluskMan
1,975,719 BP
2 TP | 7 PP
Posted on January 20th, 2014 at 9:23am Edited on 2014/01/20 at 12:22pm
Posted 2014/01/20 at 9:23am Edited 2014/01/20 at 12:22pm
#13
When Rhythm used Defense Shuffle, apparently Bomb Man had exactly the same Defense and it said
"Bomb Man's stats are not effected"
instead of affected.

Also "the Cut Man" and "the Elec Man" seems awkward.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 20th, 2014 at 1:15pm Edited on 2014/01/20 at 1:19pm
Posted 2014/01/20 at 1:15pm Edited 2014/01/20 at 1:19pm
#14
@Brorman : Oh! Totally missed that! Thanks, I'll fix it when I get home. >_> Well, at least this way I'm killing two bugs with one stone. ^_^

@MolluskMan : I always get those two mixed up. >_> Thanks for the heads-up, I'll try to fix it when I get home. Also, about the "the Cut Man" thing, it's on purpose. I know it seems a little weird but it's important to understand that every enemy you fight in the game is not the original from years past. These are all just copies of that robot's AI data roaming the prototype and there are theoretically multiple copies of each. Saying "Cut Man" by itself makes it seems like it's THE Cut Man from MM1, when in fact it' just a single copy of the "Cut Man" model. So it's "a Cut Man" or "the [current target] Cut Man", but not "Cut Man". Hope that clears it up a bit. :S
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MolluskMan
1,975,719 BP
2 TP | 7 PP
Posted on January 20th, 2014 at 3:16pm Edited on 2014/01/20 at 3:41pm
Posted 2014/01/20 at 3:16pm Edited 2014/01/20 at 3:41pm
#15
Ah, that makes sense now. It reminded me of Anniversary Collection's Navi Mode. However, I still think it should be changed to something like "Cut Man's data."

EDIT: Just got Bubble Man. His quote is "I'll prove I'm Doctor's strongest robot!"
If Doctor is capitalized, I'm assuming it's part of a name?
EDIT 2: Whoops, this has already been said! I'll leave it just in case though.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 20th, 2014 at 4:33pm
Posted 2014/01/20 at 4:33pm
#16
Hmm, yes. Maybe that's a good idea. When I'm writing narrative and flavour text for the game, I often replace the robot's name with a Pokémon's name in my head to see how it flows. Because each of these robots represent a model or species rather than a specific member of that species. "The wild Pikachu wants to fight!" when thinking of "The Cut Man wants to fight!". Though it might seem better if a had a descriptor like the word "wild" in the other one. Maybe "The rogue Cut Man wants to fight!" or "The Cut Man data wants to fight!". Definitely something to ponder though. :| And yes, the "Doctor" / "Master" is something I need to work out as well. >_>
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MolluskMan
1,975,719 BP
2 TP | 7 PP
Posted on January 20th, 2014 at 5:08pm Edited on 2014/01/20 at 5:19pm
Posted 2014/01/20 at 5:08pm Edited 2014/01/20 at 5:19pm
#17
Wow, I'm really good at finding these things!
Can't explain this one very well, so here's a quote from the game itself:

TURN #12 : DISCO'S DEFENSE ASSAULT
Disco targets Mega Man!

TURN #12 : DISCO'S DEFENSE ASSAULT
Mega Man's shields were damaged!
Mega Man's defense fell by 96!

TURN #12 : DISCO'S DEFENSE ASSAULT
Mega Man's shields were damaged!
Flash Man's defense fell by 53!

Could this be a bug or glitch? Or is it just a typo?


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Contributor
Rhythm_BCA
961,678,384 BP
3 TP | 66 PP
Posted on January 21st, 2014 at 1:30pm
Posted 2014/01/21 at 1:30pm
#19
Wood Man's defeat quote is "Wont somebody please think of the trees?"

should be "Won't" with an apostrophe between the n and t
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MolluskMan
1,975,719 BP
2 TP | 7 PP
Posted on January 21st, 2014 at 4:08pm Edited on 2014/01/21 at 4:41pm
Posted 2014/01/21 at 4:08pm Edited 2014/01/21 at 4:41pm
#20
After using Field support as Megaman twice, I somehow managed to get an Experience multiplier of 4.1. I'm pretty sure it started on one. The level is Iceman's background with Metalman's flooring, if it helps.
EDIT: Apparently this is supposed to happen when you defeat an opposing Robot Master
Also, Fireman says "I reckon you cool down, or I'll fire you!" instead of
"I reckon that you should cool down, or I'll fire you!" since he thinks you should do something.
Finally, Ice Slasher's description says it lowers speed by 10%, but I have had my speed lowered by 50% or even 75%. One time it lowered all 1517 of my speed points, so I couldn't even hit!
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