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There is a bug that appears when using the Super Throw ability in battle. If you are battling two or more robots and you disable one of the benched ones, you will gain experience and level up but the opponent may not always send out a replacement. When this happens, an invisible clone robot appears on the field with no sprite, no energy, and will always die after being hit regardless of damage. After defeating the copy, the attacking robot gains experience and levels up again allowing for an easy game exploit. This bug also affects other abilities that target benched robots such as Flash Stopper and Hyper Bomb. Please let me know if you encounter this issue and how it happened. I will update this bug with new developments and an eventual fix.
Ability Bug : Super Throw Posted by Adrian Marceau on March 17th, 2013 at 1:44am Viewed 824 Times
I found it the same way you said, But it seems a bit random, as sometimes the invisible clone appears, and other times the game keeps normal, but with the enemy robot invisible. Also, if you keep using the Super Arm, you can gain experience again and again. (BTW, cool community update)
Thanks Shadownico - this bug (and all the related ones) have been driving me crazy! Your email and additional info certainly helps, and hopefully I'll get this whole thing figured out soon. :( I'll keep you guys informed of any updates in this thread, and sorry again for the inconvenience...
Posted on March 24th, 2013 at 9:30pmEdited on 2013/03/24 at 9:35pm
Posted 2013/03/24 at 9:30pmEdited 2013/03/24 at 9:35pm
#3
Adrian, I think i understanded how does the bug actually works. Basically, when you kill an enemy with the Super Throw the game sends the 1st robot from the enemy team. So, if the first robot was a met, when doing the bug a met will appear. If the met was alive, the game will continue normally, just without a sprite for one turn. If however the met was dead, the game will send the invisible undead met that dies multiple times.
I added some code in the Super Throw to double-check that the new robot is not disable and does not have zero energy before sending them out in battle. I'm yet to test it out, but I'll let you guys know when I do. Stupid ability... *grumble*
I believe most of these issues have been fixed and if they recur they're probably new bugs that only seem related. As such I'm closing this thread until further notice.
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