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Mega Man RPG Prototype Game Development

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Administrator
MegaBossMan
MegaBossMan
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Hello everyone! I've got some pictures from Adrian about the next update! It seems that we might have a shop now! Why else would there be screws in the Item Database?





ADRIAN EDIT : Sorry! I should have given you a rundown of how to host and post images. XD I've uploaded all the screenshots I sent you to the website's preview folder. Sorry for the trouble!

As far as that screenshot goes, yes - I am trying to add the shop in this update. Or at least something resembling one. I'd like to keep the exact mechanics a secret right now while I finalize details, but I think it will add a very fun layer to the game and make much use of all those extra Energy Pellets and Weapon Pellets you have laying around in your inventory. :P Oh, and before you get too excited the star-shaped item is just a Field Star (which are items as far as the programming is concerned).


MEGABOSSMAN EDIT: Yes, the so much asked for Mega Man 3 bots are finally arriving! Bash through your enemies with these newly-added Robot Master!....And their Mechas!
Spring Update Preview : Mega Man Goes Shopping
Posted by MegaBossMan on March 26th, 2014 at 9:50pm
Viewed 9406 Times
 
Administrator
MegaBossMan
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Posted on June 6th, 2014 at 1:16am Edited on 2014/06/06 at 1:34am
Posted 2014/06/06 at 1:16am Edited 2014/06/06 at 1:34am
#1
" Do you hate how much I email you?  I'm sorry but I'm just excited to share what I've been working on.  :P
Image Tooltip

In this screenshot you can see how the MM3 fields can be integrated into the game just like any other base field.  New fusion stars can be created using the fields, of course, bring the total number of possible stars to... 992?  I think that's right.  Make note of the specific fusion fields that appear in my save file, specifically the Power Collider field.
Image Tooltip

In this screenshot we see the new player battles missions but under someone else's username - Trouble Bruin.  As you can see, my player data appears on the Power Collider field from the screenshot above. This is because the fusion field your player data appears on is now directly controlled by which fusion fields you have for that player in your save file (one of the four, randomly).  You can also see that I have a +590% starforce boost that will work exactly as you'd expect in battle (making my player data rather difficult).  Also make note of who is on my team.  I'm no Megabossman, but I do have several Level 100 robots... so why would a new, level 10 Gemini Man appear first in my party?
Image Tooltip

Robots can now be marked as "favourites" simply by clicking the heart icon under their mugshot in the robot editor. This status can be toggled on and off easily, and has relatively little effect in-game, but favourites benefit from other perks.  On the robot select screen, favourite robots always appear first, and the same is true for player battles.  Robots that you have marked as favourite will take precedence over all other robots, and "then" level is considered afterward.  Also note that you can now sort robots in the editor by level"and" number.  :)
Image Tooltip
Lastly, your starforce panel will now show your total boost percent in the header, which is the same value that appears on the player mission as you've seen above.
With these extra control options, it should make player battles "much" more challenging and worthy of the battle points they yield.  Hopefully you all agree when the update is released.  ^_^
Well, goodnight.  Gotta work tomorrow.... but it's Friday!  :D
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Moderator
Reisrat
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8 TP | 310 PP
Posted on June 6th, 2014 at 7:38am Edited on 2014/06/06 at 7:40am
Posted 2014/06/06 at 7:38am Edited 2014/06/06 at 7:40am
#2
Oh man I got to make a guest appearance in both Player Battle screenshots.

EDIT: And my Bass is on his own in the second one, oh man one on one battles.
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 6th, 2014 at 12:28pm
Posted 2014/06/06 at 12:28pm
#3
Looking really nice, even though yeah I'm quite thrown out of the loop.

Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
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Administrator
MegaBossMan
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46 TP | 1624 PP
Posted on June 6th, 2014 at 2:33pm
Posted 2014/06/06 at 2:33pm
#4
Don't worry Brorman, I'm sure Adrian will change it by or after the update!

Anyway, super excited!(What, do you guys always expect me to bring an Email?)
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Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on June 6th, 2014 at 2:37pm
Posted 2014/06/06 at 2:37pm
#5
I am so pumped up for the update!

Hey MegaBossMan, how much longer until the hype train reaches its destination, so to speak?
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on June 6th, 2014 at 3:45pm Edited on 2014/06/06 at 3:50pm
Posted 2014/06/06 at 3:45pm Edited 2014/06/06 at 3:50pm
#7
So we can actually choose the fields that the robots defending the players are played on, our Starforce data can be applied, and even increase the likeihood of our favorite robots appearing in Player Battles? I think my work grinding those long hours to produce max stat robots will finally make me the hardest player to beat in the Player Battles. :P

EDIT: I need this boost, since I have the most losses of any player now...
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Meta
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Posted on June 6th, 2014 at 8:04pm Edited on 2014/06/06 at 8:07pm
Posted 2014/06/06 at 8:04pm Edited 2014/06/06 at 8:07pm
#8
if it comes tomarrow, that would be great! it is gonna be awesome!
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Moderator
Reisrat
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8 TP | 310 PP
Posted on June 6th, 2014 at 8:10pm
Posted 2014/06/06 at 8:10pm
#9
Thinking about it, Duo Omega could be the equivalent to Nebula Grey from Battle Network 5. Assuming it's Duo Alpha that's the friendly one, that is.
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Contributor
Spinstrike
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6 TP | 262 PP
Posted on June 8th, 2014 at 2:10pm
Posted 2014/06/08 at 2:10pm
#10
The update didn't come out yesterday... :(

Any chance of it coming out today, MegaBigBossMan?
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on June 8th, 2014 at 2:49pm
Posted 2014/06/08 at 2:49pm
#12
I didn't think that it was going to come out that soon at least. I'm expecting more around the time of my surgery, which is on Tuesday. I think Adrian had a little too much on his plate to finish that soon. Didn't he say he needed to take the game offline first for some final testing?
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Contributor
Brorman
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15 TP | 139 PP
Posted on June 8th, 2014 at 6:51pm
Posted 2014/06/08 at 6:51pm
#14
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
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Contributor
Spinstrike
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6 TP | 262 PP
Posted on June 8th, 2014 at 7:27pm Edited on 2014/06/08 at 7:29pm
Posted 2014/06/08 at 7:27pm Edited 2014/06/08 at 7:29pm
#15
Brorman I'm not mad or anything; I understand completely. But that's the last time I'll ever trust MegaBossMan...(JK)
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Administrator
MegaBossMan
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46 TP | 1624 PP
Posted on June 8th, 2014 at 9:09pm Edited on 2014/06/08 at 9:18pm
Posted 2014/06/08 at 9:09pm Edited 2014/06/08 at 9:18pm
#16
Sorry Brorman. I know he's human and all, but I was just asked for my guess on the release date. I suspected Saturday, as I remembered he said "release date" and "weekend", but my brain forgot this was last time. I wasn't trying to get anyone's hopes up. Two signs that it is Adrian

Quotes at the beginning and end of a statement/paragraph
A -Adrian at the end.

That is how you know that this is what Adrian stated and is planning to do. If you see none of this and a terrible joke, it's MegaBossMan. If you see a good joke, please call the police as I must be missing and/or dead.

What's the best get-well card? An Ace! Get it?

Terrible jokes aside, my guess is as good as yours.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on June 8th, 2014 at 11:52pm Edited on 2014/06/08 at 11:56pm
Posted 2014/06/08 at 11:52pm Edited 2014/06/08 at 11:56pm
#17
Email time. This is from Adrian, not me. So it's real.

"The weekend has come and gone and as you might have guessed I am still not done. >_>

I DID finish the sprites for all 24 (8 x 3) field mechas, and I finished 1 of their abilities, so I'm very close.

Image Tooltip

I hope I can have it ready by the end of Monday or Tuesday but I can't be sure. I absolutely will try though!

Sorry to everyone for the long wait and multiple delays - I just want it to be perfect!"

- Adrian

As you can see by the first sentence, it DID sound like he was planning to release this weekend. So, I was justified in my answer. Also, I can wait however long Adrian needs to finish the update as long as the goodies we've heard about are really coming. That's even how I end my emails!
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TailsMK4Omega
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20 TP | 467 PP
Posted on June 9th, 2014 at 12:59am
Posted 2014/06/09 at 12:59am
#18
Let's see here...

Needle Harry
Magfly
Nitron (this was the hardest one for me to figure out, but then I remembered what the enemy looked like)
Returning Monking
Komasaburo
Petit Snakey
Elec'n
Peterchy


With the names, it should be easy to tell which mecha is with which Robot Master.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on June 9th, 2014 at 1:11pm Edited on 2014/06/09 at 1:13pm
Posted 2014/06/09 at 1:11pm Edited 2014/06/09 at 1:13pm
#19
Actually Tails, Needle Harry has been renamed Needle Ned and Peterchy has been renamed Ribitron for the Prototype.
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Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on June 9th, 2014 at 4:05pm
Posted 2014/06/09 at 4:05pm
#20
So each model of Nitron has a different core type? Interesting...
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