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Mega Man RPG Prototype General Discussion

Robot Master Battle Cycle

September 10th, 2014 at 9:16pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Want to beat a Mega Man game? Or defeat robot masters here with their weaknesses? This post is here to help. I shall start with the first game and it's remake.

Mega Man 1
guts-man super-arm-2 cut-man Guts Man can defeat Cut Man with the Super Arm.
mega-man buster-shot cut-man However, pathetically, he can be taken down easily with the Mega Buster, which helps out more when facing him first or fighting him in Wily Castle.
cut-man rolling-cutter elec-man The rolling cutter can beat Elec Man. BTW, did you know that this grid also helps with Mega Man Powered Up's Old Style Mode? Oh, and be careful... this tip on Copy Robot is also a pain in YOUR side, too...
elec-man thunder-beam mega-man Yep. Thunder Beam can take YOU down as well. Which is bad... unless you do this on Copy Robot.
elec-man thunder-beam ice-man Elec Man can beat Ice Man with the Thunder Beam, too.
ice-man ice-slasher fire-man Fire Man is weak to Ice Slasher. However, as our fellow user, Mikey76500 said...
ice-man ice-slasher mega-man Mega Man is also weak to Ice Slasher.
fire-man fire-chaser bomb-man And Bomb Man is weak to Fire Storm. What? Why is it shown as Fire Chaser? Well... that's basically what it is in the original game. Kinda.
bomb-man hyper-bomb guts-man Bomb Man can beat Guts Man with the Hyper Bomb. Which, of course, starts the cycle all over again.

Sadly, Mega Man Powered Up is different on New Style Mode...

guts-man super-arm-2 cut-man As always, it's Super Arm Cut Man in the face. Not sure if it's the same with the Mega Buster thing, though... maybe someone can test it out?
cut-man rolling-cutter bomb-man However, with Oil Man and Time Man added to the mix, most weaknesses are switched. For instance, you now can beat Bomb Man with the Rolling Cutter.
bomb-man hyper-bomb ice-man And our winter soldier goes down because of the Hyper Bomb.
ice-man ice-slasher fire-man Fire Man and Cut Man are the only ones to keep their weaknesses... Like Cut Man and Wood Man are secret bosses in a certain game... shh... no telling! While in secrets, Cut Man is also in Mega Man X8.
fire-man fire-chaser oil-man And the new guys come in here. Oil Man is weak to the Fire Storm... which still looks kinda like Fire Chaser.
oil-man oil-slider elec-man Elec Man is now weak to Oil Slider. However...
elec-man thunder-beam mega-man You're still weak to Thunder Beam. Luckily for you, that's not true! ...Only for Mega Man and Time Man...
elec-man thunder-beam time-man ...Yeah... That...
time-man time-slow guts-man Guts Man really wants to be done on time... which might explain this weakness.

This guide will come in handy for Mega Man 1 and it's remake, Mega Man Powered Up. ...Oh yeah, and the MM1 section of the Wily Wars for the Genesis...
time-man Time's up! We shall see you later for a guide on Mega Man 2.
For more information on the RPG weaknesses, check the database! Because this is manly for the normal games.
Robot Master Battle Cycle
Posted by Holly Jolly Beta on September 10th, 2014 at 9:16pm
Viewed 2872 Times
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on September 16th, 2014 at 8:26pm Edited on 2014/10/06 at 7:31pm
Posted 2014/09/16 at 8:26pm Edited 2014/10/06 at 7:31pm
#1
September 16th, 2014
Weapon sprites are kinda needed too, so... Yeah.
September 29th, 2014
Since I finally have the courage to do it... Here we go: A robot master cycle for MM5!
You know how I made that "always start on cutter types when there is one" suggestion? Yeah... this game is an example. However, I saw on MMKB that Charge Man is weak to the Mega Buster, making him a good start. However, if you really don't want to fight him first, then use Power Stone if you have it. mega-man stone-man charge-man
Wave Man is weak to Charge Kick, which is also able to go through the harpoons. charge-man wave-man
Star Man is weak to Water Wave, going through the Star Crash shield. After his defeat, you'll not only get Star Clash, but also Super Arrow, which ALSO makes him a good choice to start with. wave-man star-man
Gravity Man is weak to Star Crash, but according to my current comic reading, I heard that he is also a good start. But idk. star-man gravity-man
Gyro Man is weak to Gravity Hold. ...What? That's it. All there is to it. gravity-man gyro-man
Crystal Man is weak to Gyro Attack. gyro-man crystal-man
Napalm Man is weak to Crystal Eye. crystal-man napalm-man
And last but not least, Stone Man is weak to Napalm Bomb. napalm-man stone-man

Alright, wasn't really that hard.

Edit: More sprites
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Laser
2,010,265 BP
0 TP | 2 PP
Posted on July 29th, 2016 at 5:55pm Edited on 2016/07/29 at 6:00pm
Posted 2016/07/29 at 5:55pm Edited 2016/07/29 at 6:00pm
#2
That was really helpful!Thank you BetaMan!
mega-manmega-busterbass
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on July 29th, 2016 at 6:43pm
Posted 2016/07/29 at 6:43pm
#3
@Laser : ...Thanks. I'm actually surprised ANYONE came to this old thread. ...I'm probably not going to post more...
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on July 29th, 2016 at 8:47pm
Posted 2016/07/29 at 8:47pm
#4
@Beta Man : Would you like this locked then?
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on July 29th, 2016 at 9:45pm
Posted 2016/07/29 at 9:45pm
#5
@TheDoc : Eh, sure, why not.
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