Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Turn order in battle is typically determined by the relative speed of each robot, but certain abilities switch things up by allowing the user to always go first or always go last. Abilities as a whole have an average speed of 3, but the a certain abilities with a speed of 4 or 5 will always let the user go first while abilities with a speed of 1 or 2 will always go last.
Oil Slider is an example of an ability that would always go first, and Super Throw is an example of one that would always go last. In all events, both abilities speeds are compared and the higher always goes first. If the two abilities' speeds are the same then the robot speed is used instead.
Please be aware that some of this information could be outdated. See the Official Question and Answer thread or post below if you have any questions.-MBM
Ability Speeds Posted by Adrian Marceau on April 28th, 2013 at 8:27pm Viewed 643 Times