Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Good afternoon, fellow Mega Man fans! This week's update concerns the Database pages on the main website and how they look and function, as well as a few tweaks to various player and ability sprites.
First and foremost all database pages have been revised to use AJAX-based links, meaning that when you click on a player/robot/ability in the main menu it will load inline rather than reloading the entire page. In addition to this, each player/robot/ability now has their own URL in case you want to link directly to them. The Robot Database, for example, now has a "Robot Index" at the top of the page that can be shown or hidden at your convenience. Clicking any of the links in the index menu will fade out the current robot and display the new one. If you wish to link to any robot, just scroll to the bottom and look for the "permalink" option - it has the full URL of that particular robot (like database/robots/mega-man/) in case you want to bookmark it or send it to others. Old-style links (like database/robots/#mega-man) will still work, but these new ones are more SEO friendly and load faster than the old kind. This new functionality is the same on all player, robot, and ability pages so I suggest you check them out! :D
The next updates to the database pages are visual ones - the robot's stats now have colour-coded bars to represent their relative strength, sprite sheets are shown in full under any of the players/robots/abilities' primary data, and the abilities learned by players/robots are now displayed in much more detail than before and formatted in a way that is easier on the eyes. Additionally, all players have been given mugshot images (drawn by myself as I couldn't find anything official that was small enough), and all abilities have had their icons revised to be on transparent backgrounds (something that has been bugging me for a while).
The last update is very minor, but I've separated the type charts that used to be on the main database page into their own Type Database page. Hopefully this speeds up loading for the other pages and makes the database more organized.
For anyone wondering why I would waste a weekend on SEO updates rather than game-related ones, and all I can say is that the better SEO the website has the more exposure it will get, and the more exposure the more players, and more players are always a good thing. Also, the database pages are now much easier to use and that's never a bad thing. :) Let me know if you spot any bugs, and I look forward to hearing from you all!
Database Updates : Players, Robots, Abilities, and Types Posted by Adrian Marceau on May 13th, 2013 at 12:38pm Viewed 804 Times
Thanks Brorman, and I agree about Wily. I'm not 100% happy with it and will probably revise it myself at some point (unless someone else can offer a better one within the same dimensions). I was running out of time Sunday night and had to do a rush job... sorry. :P
And Spinstrike, I'm trying to keep my goals reasonable to the "full game" with only having MM1-6 but I'd be lying if I said I wasn't going to try to get all the way up to MM10 in there somehow. I'm not sure if it's going to be through some kind of eventual "expansion" or maybe they'll be in the full game but a lesser role... it's not clear at this point. But I definitely want to get them in there at some point, and I had spare Hornet Man data from an earlier prototype so I decided to add it to the database rather than scrap it. I may add a sprite just for completeness, but we'll see. Thanks for asking. :P