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Mega Man RPG Prototype News & Updates

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Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
I've wanted to add this mechanic for a looooong time, but I needed to get several other ones in place before I could even think about it. Well, now I'm able to finally announce Dual-Type Abilities and I'm all kinds of excited about it! :D

It's been incredibly difficult shoehorning all of these abilities into only one of the 20 types, and the further down the list of games I go the more hybrid-like the special weapons become. Because of this, I wanted to allow abilities to have more than one typing when applicable and this update finally allowed me to do just that. Abilities like the Shadow Blade - clearly Shadow type but also obviously Cutter as well - no longer has to choose between one or the other! Shadow Blade is now a Shadow and Cutter type, and it's effectiveness is much as you would expect.

For Dual-Type abilities, effects are stackable. If the target is weak to one of the two ability types, damage is boosted by 2x just like normal. If the target is weak to both, damage is boosted by 4x! If the target is weak to one but resistance to the other, damage is 2x then 0.5x (which means it's cancelled out) and if the target is immune to either, the ability's effects are cancelled entirely.

In addition to being totally awesome on their own and having the potential for massive damage to the target, they're actually self balancing. One might think a Dual-Type ability is inherently more powerful than a Single-Type and thus should be gimped in some way, but having two types can be just as much of a detriment as an advantage depending on the situation. If the target has a resistance, affinity, or immunity to even one of your ability's two types it can throw a wrench into your entire strategy. As such, you should weigh the pros and cons when equipping such abilities.

I should also mention a fun side-effect of this new mechanic - because abilities can now be dual typed, they can also be learned by more than one robot type. The Bubble Bomb, for example, is both Explode and Water type - this means that it can be equipped to all Explode and to all Water type robots. Bomb Man can now learn a Water type move, and Bubble Man can learn a Bomb type. Get it?

Because of the complexity of this new mechanic, there is of course a chance that I made some new bugs. As always, please let me know if you encounter and weird behaviour and I'll do my best to fix it ASAP. Enjoy the new stuff guys! :D
Breaking News : Dual Type Abilities! Aaaaahhhhh!
Posted by Adrian Marceau on May 19th, 2013 at 11:31pm
Viewed 745 Times


30,135,830 BP
15 TP | 139 PP
Posted on May 20th, 2013 at 9:27am
Posted 2013/05/20 at 9:27am
Really amazing and exciting! Can't wait to see these in action, really great updates this weekend.
^ Top
3,476,634 BP
17 TP | 91 PP
Posted on May 26th, 2013 at 1:19pm
Posted 2013/05/26 at 1:19pm
So you've finally done it, congrats.
^ Top
7,081,862 BP
7 TP | 39 PP
Posted on May 26th, 2013 at 4:19pm
Posted 2013/05/26 at 4:19pm
Wow, this game is really coming together! Every Updates is better then the last.
^ Top
The Keep Man
834,574 BP
11 TP | 81 PP
Posted on May 28th, 2013 at 4:51pm
Posted 2013/05/28 at 4:51pm
Awesome ^^
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