Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
A few abilities have had their power tweaked slightly, the most notable are the three Booster abilities - Experience Booster, Damage Booster, and Recovery Booster. While they used to boost things by 50%, they have been changed to only boost 30%. This was partially to prevent them from being too strong, and partially to make them more consistent with other (future) abilities that I'll describe in a later update.
For those upset about the decease in power, you'll be happy to know that the actual limits for field multipliers has been revised as well. Previously, none of these stats could go above 2x (even though elemental field multipliers can be seen in the 4x and even 8x range) and there was no limit for a minimum (meaning, theoretically, you could to or below zero). This has been changed so that all multipliers can be from 0.1x (never reaching absolute zero) to 9.9x (never reaching a full ten). Now it might take longer to get your Experience up, for example, but the total limit is much higher.
Lastly, I fixed a few miscellaneous bugs for certain abilities - the main one being the Atomic Fire. The 10% boost to attack you got after each use was being affected by the Recovery Booster (when it shouldn't be) and that screwed up the calculations for when the Atomic Fire was removed. This has been fixed, however, and should function normally now.
Please let me know if you have any questions or concerns, and enjoy!
Ability Tweaks, Field Multiplier Limits, and Bug Fixes Posted by Adrian Marceau on June 3rd, 2013 at 12:50pm Viewed 1683 Times
I really like the new tweaks, the boosters felt kinda lackluster after the first nerf. Now they're back with some well done balancing. Also thanks for fixing the bug so briefly.
I'm definitely adding Fire Storm to my list of things to revisit with the new changes. I think I'm going to have it similar to Atomic Fire but with Defense instead, and have those little fireballs rotating around you like in MM1... but we'll see. It will be done though - hopefully soon.
And thanks Brorman - I agree about the previous nerfs. I initially thought that were being fair, but it's more fun when you can "break" the system a bit and make yourself crazily powerful with a little effort. :)
Posted on June 4th, 2013 at 3:02pmEdited on 2013/06/04 at 3:27pm
Posted 2013/06/04 at 3:02pmEdited 2013/06/04 at 3:27pm
#5
Oops, thanks Brorman. I'll update the script tonight to fix those issues - sucks about the quick-click ones... Sorry about that. (Stupid bugs! I just wanna post about Disco!!!! Lol)
Posted on June 4th, 2013 at 7:47pmEdited on 2013/06/04 at 8:36pm
Posted 2013/06/04 at 7:47pmEdited 2013/06/04 at 8:36pm
#7
Just a tiny update, it's now possible to embed images into posts! In fact, you might have already done so... Using the same markup as regular links, images can be embedded into posts. Wrap the name or title of the image in square brackets, and the URL to the image in braces. Just make sure the URL ends in a jpg/gif/png extension and you'll be good to go. Check the text under the post box for examples. Enjoy! :)
9 Comments