Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The last major update this weekend is a change to the single-player campaign in the game and where Roll (and Disco) fit in. When I first added Roll to the game, I wanted her to be unlockable from the start and part of the "story", but because Dr. Wily did not have a counterpart I felt it would make the two players imbalanced. And so, I decided to add Roll but as a password-only unlock for the time being. When I finally announced Disco, she helped to balance Wily with Light but was incomplete and did not have her signature assault abilities yet. As a result I decided to make both her and Roll unlockable through password or by completing the bonus stage. Well... that's all about to change now!
Roll and Disco are now unlockable from the start of the game simply by completing the Intro Field. When you first start the game, Roll/Disco will appear in the background cheering you on and once you defeat the enemy Met she will automatically be added to your team for use in battle. This will make the early game and first robot master fight much easier (though still challenging) and prevent new players from giving up too soon.
I hope this new change will make the flow of the game more consistent and allow new players and older players alike to enjoy the prototype to it's full potential. Let me know what you guys think, and I look forward to finally finishing up the MM5 robots in the next few updates. ^_^
Game Update : Roll and Disco Unlocked at the Start Posted by Adrian Marceau on June 15th, 2013 at 9:06pm Viewed 1019 Times