Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The experience changes I introduced yesterday also came with some unexpected bugs, unfortunately. The pending stat bonuses were being stockpiled properly, but upon level-up they weren't being awarded like they should have been. I've since fixed the bug and any stat bonuses gained since yesterday's update should be awarded all-at-once on your next level up. I've also decreased the boost you get from landing a super-effective and/or critical hit a bit as it was causing level ups for every other battle (which is much too soon). This bug also had a secondary effect, where robots were not unlocking their level-up abilities at all. Guts Man and Fire Man, for example, would not learn Super Throw and Defense Burn at Level 5 like they were supposed to (which is bad) but it's fixed now and your robots will learn their moves next time you level up. Sorry about that, guys!
Experience and Bonus Stat Bugs Posted by Adrian Marceau on January 20th, 2013 at 11:23am Viewed 653 Times