Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
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For this week's update the Player Battles bonus chapter has been updated with several new features and tweaks to the way they work. I've been wanting to revise the Player Battle system for a while and I'm glad I finally did! :D
More Mission Options, Three Different Flavours
The first change you'll notice is that there are now six available player battles at a time instead of the previous limit of four and that they come in three different varieties. The first (bottom) row consists of player battles where the target uses only two of their strongest robots (vs 2). The next row up consists of player battles where the target uses four of their strongest (vs 4), and the final row consists of players using a full team of their eight strongest robots (vs 8). Previously all player battles were 8 vs 8 and while they were fun they were also a huge time commitment - these new options should make it easier to jump in to at least one player battle during your session even if your time with the game is limited.
More Battle Points, But Fewer Turns
The global battle point multiplier for missions is doubled for all Player Battles, meaning those trying to climb the leaderboards will have a much easier time with these missions than the standard story-based ones. This increased point yield does have one catch, however - the goal amount of turns for Player Battles is half what it is for normal missions. This balances the greater reward with a greater challenge, and ensures expert players have the opportunity to shine more brightly.
Battle Points for All Involved
Perhaps the biggest change (and the one I'm most excited about) is that ALL players who take part in a Player Battle earn points, not just the victor. From now on any and all player battles will have their results recorded in the database and both players will receive appropriate rewards for their participation. If you challenge a player and win, they receive a nominal amount of points for each turn they survived. If you challenge a player and loose, they receive a boosted amount of experience points using the same base calculations as any normal battle. These points are stored in pending status and the next time the target player loads their main menu they will be greeted with a popup overview of the results - whether their robots won or lost and how many points they gained as a result. It even shows the number of turns the battle lasted and the team of robots that each player used in battle - it's pretty awesome!
Let Me Play!
Just like before, beating the entirety of the single-player campaign will unlock the player battles automatically so anyone who has done so will already have access to them. For everyone else, you can use the password phrase below to unlock the mode early - just enter it into either player's hidden password prompt:
Chapter Get : Player Battles!
I hope everyone will take advantage of these updates and use the Player Battles more than they used to as I think they are incredibly fun and rewarding for everyone involved. :) Also note that the total number of wins and losses will now be displayed on each player's leaderboard profile page, so there's even more reason to check 'em out. Let me know if you have any questions or feedback, and see you all in-game! :D
EDIT : I've just updated the player battles again so that currently online players are more likely to appear in battle. That means if Brorman, Avocadora, and myself are currently signed-in to our games at the same time you are (for example) we will probably show up in your player battle options a lot more frequently than if we were not. This has no effect on the actual battle but it ensures more-active players get to benefit from the feature more than those who never sign in. Yay! :D
Mechanics Update : Player Battles Posted by Adrian Marceau on August 4th, 2013 at 3:42pm Viewed 1725 Times
Posted on August 4th, 2013 at 6:10pmEdited on 2013/08/04 at 6:12pm
Posted 2013/08/04 at 6:10pmEdited 2013/08/04 at 6:12pm
I've just updated the player battles again so that currently online players are more likely to appear in battle. That means if Spinstrike, Bladewolfe, and myself are currently signed-in to our games at the same time you are (for example) we will probably show up in your player battle options a lot more frequently than if we were not. This has no effect on the actual battle but it ensures more-active players get to benefit from the feature more than those who never sign in. Yay! :D Players who are currently online will appear in green at the top-right of the leaderboard page. Hope to see you all there!
Posted on January 19th, 2014 at 2:37pmEdited on 2014/01/19 at 2:43pm
Posted 2014/01/19 at 2:37pmEdited 2014/01/19 at 2:43pm
Sorry for the bump, but I didn't want to make a new thread about this. Whenever I start a player battle, I can't ever finish it; it keeps loading endlessly. Whenever I'm about to win, on the very last turn, right before my attack, it always freezes. Always. I'll be fighting just fine, oh look, I'm gonna win...! And then it just cuts me off. This wouldn't be so bad if it was just once, but it's every time. This means I can't get the battle points. Please try to fix this.
@QuickLikeQuickman : I updated the player battle code and I believe I've fixed the issue. I just completed about 5 or 6 as one of my alt-accounts and there doesn't seem to be a problem anymore. Thanks for the report! :D