Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It looks like I created another bug that has complicated future updates a bit... An oversight in yesterday's update is allowing players to unlock robots they really shouldn't be unlocking with the characters they are unlocking them with. Dr. Light is unlocking the MM2 robots and Dr. Wily is unlocking the MM1 robots. This might seem fun, but it's a bug that is not supposed to be there and will interfere with a future addition to the game. You see, this bug is allowing multiple copies of the same robot to exist in a player's save file, and that's bad because I was going to introduce "trading" robots between players. This can't work if one player already has the specified robot, however, so I've made a huge blunder with this bug. When I eventually implement the trading feature, I'll have to program it to combine duplicate robots and add the two clones' stats together or something. >_> I'm so sorry. The bug has been fixed now, and will no longer be an option in the game, but those who have already unlocked the extra robots can keep them until I add trading. >_> Stupid Adrian.
Unlockable Robot Bug Posted by Adrian Marceau on January 28th, 2013 at 11:00pm Viewed 820 Times