Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Two weeks ago I decided to revise all of the robot sprite sheets and fix some issues with missing pixels, boring poses, and other things like that. While I was in there, I decided to change the shading technique so I could reduce filesize (which worked) and then (because I thought I was on a roll) I decided it would be super cool to manually recolour all the sprites using the colours found in official artwork of them. Sounds good in theory, but was an absolute disaster. None of the characters matched the fields, abilities, or other objects in the game and they all had a very bright, almost pastel colour to them that did not fit with the aesthetic of the game in the slightest. Because of this failure, I I had to go back and manually recolour all the sprites according to the colours found on the original NES sprites. I had a backup of the robot sprites that I could have used instead, but it lacked the other positive changes I made to the file so I couldn't really use it. :( This massive update to the game's files meant I couldn't upload changes to the live version of the game until I fixed my mistake, and I will not make that mistake in the future. I know there are many bugs floating around and the game has become rather boring without frequent updates, but I will not make that mistake again - promise. >_>
All Sprites Updated (Colours, Frames, etc.) Posted by Adrian Marceau on February 18th, 2013 at 6:00pm Viewed 715 Times