Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The demo mode has been changed and no longer has unlockable characters or abilities. The prototype demo now starts players with both Mega Man and Proto Man together, each having their own set of abilities including the weapons from the MM1 Robot Masters. You fight through the same four missions as before, but this time using only the two brothers. Mega Man and Proto Man's wealth of abilities make the first two battles a breeze, but the last two may require a bit of level grinding and/or luck to complete. I have played through the demo a few times already and I feel like it's fair and balanced but let me know if you think otherwise. :P Additionally, users that play through the demo and then choose to create a save file will get a nice little bonus - Mega Man's level will be backed up and then carried over into the story mode (or whatever we're calling it). This way, if you spend a bunch of time in demo and get your Mega Man to level 5 or 6 or whatever, you can carry that over into your new game and not feel like you wasted your time. For those who aren't aware, your Battle Point total also carried over from the demo when you create a new game. :) I like this new addition, and I hope it encourages people to make a new save file once they finish the demo.
Prototype Demo Mode Changes Posted by Adrian Marceau on February 18th, 2013 at 6:20pm Viewed 607 Times