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Mega Man RPG Prototype Roleplay & Games

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Q&A about Prototype Armageddon

June 10th, 2016 at 8:30pm
 
ThatGuyNamedMikey
ThatGuyNamedMikey
2,395,585,460 BP
32 TP | 451 PP
So, those of you that are regulars to the Chat likely know about how I've been showcasing elements of my WIP BBS-based RPG, Prototype Armageddon.

This thread is for compiling important, relevant questions concerning it, and the answers for them so that I don't always have to give the same long-winded explanations for it.

Please only post up to 3 questions at a time for me to answer, and please be patient. Depending on how real life decides to treat me, it may take a few days for me to answer.
Q&A about Prototype Armageddon
Posted by ThatGuyNamedMikey on June 10th, 2016 at 8:30pm
Viewed 1758 Times
 
ThatGuyNamedMikey
2,395,585,460 BP
32 TP | 451 PP
Posted on June 20th, 2016 at 1:44am
Posted 2016/06/20 at 1:44am
#1
@RotomSlashBlast :
1. Will there be expansions after the main story?
A: The main story is PLANNED to be a bunch of expansions. I'm gonna be releasing an additional chapter every few months, assuming people like Chapters 0 and 1.

2. How does one unlock a normal card?
A: How else? Beat enemies. :P

3. Are the Stardroids going to be involved in any way, shape, or form?
....in future Chapters, yes.
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ThatGuyNamedMikey
2,395,585,460 BP
32 TP | 451 PP
Posted on October 19th, 2016 at 7:05pm
Posted 2016/10/19 at 7:05pm
#2
So, I know I meant for this to be a Q-and-A thread concerning Armageddon[and it still is], but, I also wanna make this into a bit of an idea center where you guys can help out.

I'm planning on trying something in Armageddon; Behavior cards.

I've already made a few. Here's one:
Die Roll: When you roll a D6 to determine the precise effects of some attacks. Negative Status: Burn, Freeze, Stun, Confuse, Etc.

Now, I'm letting you guys in on card making for Armageddon; You may now suggest new Behavior cards for Armageddon. Behavior cards will be able to be made with specific other cards, and given to an unlocked character to help or [help/hinder] them and/or their team during battle. I'm not PLANNING for them to cost any WE to use or to activate, but, I'm planning for a max of 2 Behaviors installed on a character at any one time.

If I like, I'll be sure to make it available in Chapter 1, and for all subsequent Chapters. PLEASE do not suggest any Behaviors that are specifically tailored towards any certain character[s]; I'm trying to keep Behaviors as wide open and available for all playable characters to use.

Be sure to post your suggestions in the text format you see below:
[Physical/Projectile/Special] [Manual/Passive] Behavior
[number of uses that Behavior has; make sure your Behavior isn't OP if it has unlimited uses]
[text describing how Behavior card works]

You do NOT have to submit an image [i.e., text-only is OK] for your suggestion to be valid, but, it must still follow this format.
All Behavior card ideas that *I* like that are posted before 11:59 PM, Easter Standard Time on Monday, October 31 will then be voted on by both myself and by Armageddon's Producer, TailsMK4 afterwards to see which ones are good enough to make it into Armageddon and which ones aren't, and I'll post all winning cards here for showoffiness purposes. :P

Questions about Behavior cards [or anything concerning Armageddon, for that matter are also still a thing, here, so, feel free to fire away on that front, too.

Good luck!
Mike.
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on October 19th, 2016 at 8:48pm Edited on 2016/10/19 at 8:53pm
Posted 2016/10/19 at 8:48pm Edited 2016/10/19 at 8:53pm
#3
Do all passive behavior cards have to be modeled after a particular Emotion? If not, are there different categories of passive cards besides Emotion we should be aware of?
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