Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

Boss Database ( 7 / 28 Bosses ) ( Shadow Core )

 

Boss Listing ( Shadow Type )

No.6
Mega Man DS's Mugshot

Mega Man DS
Shadow Core

Mega Man DS
DSN-0L1
Shadow Type
MMRPG
Dark Soul Robot
Final Destination
Laser
None
Shadow
Electric Wind
125
125
125
125
No.7
Proto Man DS's Mugshot

Proto Man DS
Shadow Core

Proto Man DS
DSN-0C1
Shadow Type
MMRPG
Dark Soul Robot
Final Destination
Laser
None
Shadow
Impact Explode
125
125
120
130
No.8
Bass DS's Mugshot

Bass DS
Shadow Core

Bass DS
DSN-0W1
Shadow Type
MMRPG
Dark Soul Robot
Final Destination
Laser
None
Shadow
Flame Space
125
120
130
125
No.9
Dark Man 1's Mugshot

Dark Man 1
Shadow Core

Dark Man 1
SWD-001
Shadow Type
MMRPG2
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
115
95
95
No.10
Dark Man 2's Mugshot

Dark Man 2
Shadow Core

Dark Man 2
SWD-002
Shadow Type
MMRPG2
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
95
115
95
No.11
Dark Man 3's Mugshot

Dark Man 3
Shadow Core

Dark Man 3
SWD-003
Shadow Type
MMRPG2
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
95
95
115
No.12
Dark Man 4's Mugshot

Dark Man 4
Shadow Core

Dark Man 4
SWD-004
Shadow Type
MMRPG2
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
215
95
95
95
No.22
No Image

Saturn
Shadow / Impact Core

Saturn
SRN-006
Shadow / Impact Type
Mega Man V
Void Creation Stardroid
Electric Wind
Impact
None
Space
120
186
221
173

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)