Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.11
Clock Citadel's Avatar

Clock Citadel Time Type

Clock Citadel
Time Type
Mega Man Powered Up
MM&B Astro Man (Sega Genesis)
Time Man
Flutter Fly
Time x 1.5 Impact x 0.8 Swift x 0.5

Sprite Sheets

 

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

The Clock Citadel was the location of Mega Man’s battle with Time Man and was located at a high time-energy fluctuation area. This Citadel was later modified into the Chronos Time-Space Institute. The Time-energy here boosts Time abilities, although Swift and Impact abilities won’t be effective here. Flutter Fly data can be found here, slowly gathering enough power to be fully integrated into the system. Flash Man has been seen snooping around here, looking to find large amounts of energy to take back to the Photon Collider.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)