Cossack Citadel |
Neutral Type |
Mega Man 4 |
MM4 Cossack Fortess 2 (Sega Genesis) |
Proto Man Rhythm |
Met |
Experience x 2.0 Recovery x 0.5 Damage x 0.5 |
Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom
This is the residence of the Cossack family and most notably, Dr. Cossack, who used the great building to at one point, try to destroy Mega Man with all of it’s new death-traps.(Hand-picked by Wily, of course.) Proto Man, who protects the castle in part of a deal with Dr. Cossack, and Rhythm, the newly-created support robot who can switch data, will defend from any intruders who wish to harm Dr. Cossack or Kalinka. Experience is doubled here, but damage and recovery are lowered, making this a grueling fight with great rewards. Dr. Cossack still has a few Mets from when he was under Wily’s control, so he uses it to patrol for intruders. With Proto Man’s cleverness and strength, Rhythm’s unpredictableness, and Dr. Cossack’s genius, it’s no wonder how they’ve rivaled Dr. Light’s family. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.