Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.39
Final Destination's Avatar

Final Destination Neutral Type

Final Destination
Neutral Type
Mega Man RPG Prototype
MM10 Special (Sega Genesis) 2 3
???
???
Recovery x 2.0 Experience x 2.0

Sprite Sheets

 

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

This field is an entirely new area not programmed into the Prototype, with all the sources of evil coming from here. If you dare to enter, you risk a chance of fighting with either Enker, Punk, or Ballade, all dangerous opponents. Experience and Recovery are doubled here, putting all robots on even ground. All Mecha data is programmed onto this field, giving you an almost-limitless option of Mechas to fight with. With evil forces strongest here, this area truly is your Final Destination.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)