Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Field Database ( 8 / 42 Fields ) ( Neutral Type )

Field Listing ( Neutral Type )

 
No.1
Intro Field's Avatar

Intro Field Neutral Type

Intro Field
Neutral Type
Mega Man RPG Prototype
Boss Theme (Sega Genesis) 2 3 4
None
Met
Experience x 2.0
^ Top
 
No.2
Light Laboratory's Avatar

Light Laboratory Neutral Type

Light Laboratory
Neutral Type
Mega Man
MM9 Special Stage (Sega Genesis)
Mega Man Roll
Met
Experience x 2.0 Recovery x 1.5
^ Top
 
No.3
Wily Castle's Avatar

Wily Castle Neutral Type

Wily Castle
Neutral Type
Mega Man
MM1 Wily Fortress 1 (Sega Genesis)
Bass Disco
Met
Experience x 2.0 Damage x 1.5
^ Top
 
No.4
Cossack Citadel's Avatar

Cossack Citadel Neutral Type

Cossack Citadel
Neutral Type
Mega Man 4
MM4 Cossack Fortess 2 (Sega Genesis)
Proto Man Rhythm
Met
Experience x 2.0 Recovery x 0.5 Damage x 0.5
^ Top
 
No.39
Final Destination's Avatar

Final Destination Neutral Type

Final Destination
Neutral Type
Mega Man RPG Prototype
MM10 Special (Sega Genesis) 2 3
???
???
Recovery x 2.0 Experience x 2.0
^ Top
 
No.40
Final Destination II's Avatar

Final Destination II Neutral Type

Final Destination II
Neutral Type
Mega Man RPG Prototype
MM9 Wily Fortress (Sega Genesis)
???
???
Damage x 2.5 Experience x 2.5
^ Top
 
No.41
Final Destination III's Avatar

Final Destination III Neutral Type

Final Destination III
Neutral Type
Mega Man RPG Prototype
MM9 Wily Fortress 2 (Sega Genesis)
???
???
Experience x 3.0 Recovery x 1.5 Damage x 1.5
^ Top
 
No.42
Bonus Field's Avatar

Bonus Field Neutral Type

Bonus Field
Neutral Type
Mega Man RPG Prototype
???
None
???
Experience x 2.0
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)