Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Submerged Armory's Avatar

Submerged Armory Missile Type

Submerged Armory
Missile Type
Mega Man 4
MM4 Dive Man (Sega Genesis)
Dive Man
Manta Missile
Missile x 1.5 Water x 1.4 Earth x 0.7

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

The Submerged Armory was originally an Armory that was above-ground, until Wily’s first attempt at conquest submerged the large station. Dive Man was working on getting it out, until Cossack’s order to destroy Mega Man was given to him, so he used the Armory as a base. Due to all the weapons here underwater, Missile and Water-Cores will always be able to refill their ammo, but being so far from land on the ocean weakens Earth and Flame-Cores. Manta Missiles flow through the water, acting as aquatic attackers. Magnet Man has been seen practicing his Magnetism powers here, attempting to lift an entire boat.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)