Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.13
Pierrobot's Mugshot

Pierrobot
Cutter Type

Pierrobot 1st Gen
PIER-001
Cutter Type
Mega Man 2
Balancing Performer Mecha
Industrial Facility
Swift Nature
Freeze
None
Water
50
60
35
55

Sprites Sheets PierrobotAltAlt 2 | RightLeft

Pierrobot | Base Sprite Right
Pierrobot | Base Sprite Left
Pierrobot | Taunt Sprite Right
Pierrobot | Taunt Sprite Left
Pierrobot | Victory Sprite Right
Pierrobot | Victory Sprite Left
Pierrobot | Defeat Sprite Right
Pierrobot | Defeat Sprite Left
Pierrobot | Shoot Sprite Right
Pierrobot | Shoot Sprite Left
Pierrobot | Throw Sprite Right
Pierrobot | Throw Sprite Left
Pierrobot | Summon Sprite Right
Pierrobot | Summon Sprite Left
Pierrobot | Slide Sprite Right
Pierrobot | Slide Sprite Left
Pierrobot | Defend Sprite Right
Pierrobot | Defend Sprite Left
Pierrobot | Damage Sprite Right
Pierrobot | Damage Sprite Left
Pierrobot | Base2 Sprite Right
Pierrobot | Base2 Sprite Left
Pierrobot (2nd Gen) | Base Sprite Right
Pierrobot (2nd Gen) | Base Sprite Left
Pierrobot (2nd Gen) | Taunt Sprite Right
Pierrobot (2nd Gen) | Taunt Sprite Left
Pierrobot (2nd Gen) | Victory Sprite Right
Pierrobot (2nd Gen) | Victory Sprite Left
Pierrobot (2nd Gen) | Defeat Sprite Right
Pierrobot (2nd Gen) | Defeat Sprite Left
Pierrobot (2nd Gen) | Shoot Sprite Right
Pierrobot (2nd Gen) | Shoot Sprite Left
Pierrobot (2nd Gen) | Throw Sprite Right
Pierrobot (2nd Gen) | Throw Sprite Left
Pierrobot (2nd Gen) | Summon Sprite Right
Pierrobot (2nd Gen) | Summon Sprite Left
Pierrobot (2nd Gen) | Slide Sprite Right
Pierrobot (2nd Gen) | Slide Sprite Left
Pierrobot (2nd Gen) | Defend Sprite Right
Pierrobot (2nd Gen) | Defend Sprite Left
Pierrobot (2nd Gen) | Damage Sprite Right
Pierrobot (2nd Gen) | Damage Sprite Left
Pierrobot (2nd Gen) | Base2 Sprite Right
Pierrobot (2nd Gen) | Base2 Sprite Left
Pierrobot (3rd Gen) | Base Sprite Right
Pierrobot (3rd Gen) | Base Sprite Left
Pierrobot (3rd Gen) | Taunt Sprite Right
Pierrobot (3rd Gen) | Taunt Sprite Left
Pierrobot (3rd Gen) | Victory Sprite Right
Pierrobot (3rd Gen) | Victory Sprite Left
Pierrobot (3rd Gen) | Defeat Sprite Right
Pierrobot (3rd Gen) | Defeat Sprite Left
Pierrobot (3rd Gen) | Shoot Sprite Right
Pierrobot (3rd Gen) | Shoot Sprite Left
Pierrobot (3rd Gen) | Throw Sprite Right
Pierrobot (3rd Gen) | Throw Sprite Left
Pierrobot (3rd Gen) | Summon Sprite Right
Pierrobot (3rd Gen) | Summon Sprite Left
Pierrobot (3rd Gen) | Slide Sprite Right
Pierrobot (3rd Gen) | Slide Sprite Left
Pierrobot (3rd Gen) | Defend Sprite Right
Pierrobot (3rd Gen) | Defend Sprite Left
Pierrobot (3rd Gen) | Damage Sprite Right
Pierrobot (3rd Gen) | Damage Sprite Left
Pierrobot (3rd Gen) | Base2 Sprite Right
Pierrobot (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Pierro! Ro!"
"…Pi?"
"Pipipipierrrrro!"
"Roooooooo…"

Description Text

The Pierrobot series were originally performers for the Robot Circus before Dr. Wily forcibly recruited them into his robot army. In battle, a Pierrobot will rely on its acrobatic skills and the surrounding environment to gain an advantage over its foes.

Ability Compatibility

Pierro Gear IconPierro GearStartCutter Type20 Damage90% Accuracy

Community Records

8,125 Times
223 Times
7,296 Times
679 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)