Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

No.64
No Image

Astro Man
Space Core

Astro Man
DWN-058
Space Core
Mega Man 8
Holographic Illusions Robot
Missile Shadow
Space Wind
None
None
104
84
108
104

Battle Quotes

"Oh man, how did you find me!?"
"Can we at least settle this fairly? No?"
"I won? But, how'd that happen?"
"I can't take this anymore! It's too embarrassing!"

Description Text

Originally designed by Dr. Wily back when he was making robots for commercial use, his blueprints were modified to be more fit for combat. Astro Man focuses on keeping his opponents away with illusions and the like. If the opponent gets too close, they'll wish they didn't, as Astro Man has the Astro Crush, which causes artificial energy Meteors to rain from the sky and attack the opponent. In case you didn't get the point, it causes meteors to attack the opponent! Sheesh! However, this attack takes up quite a bit of weapon energy, so Astro has to use it wisely. Astro Man sounds like a pretty strong combat robot, but his personality limits his use in battle. He's scared at the slightest spooks, and is a huge coward. On the bright side, he's good at hide-and-seek? In fact, he's actually the world champion. Some time ago, Astro Man was outfitted with Evil Energy and was placed in a planetarium in Norway, where he fought Mega Man in battle. After his loss, he went into hiding, only to be found and recruited by King. However, King felt the Astro Crush might give off the wrong impression, so he instead enhanced Astro's vision-making abilities. Despite being a scardey-cat, Astro Man is still a powerful foe to face in battle. Just don't spook him with any loud noises....

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)