Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

No.61
No Image

Shade Man
Shadow Core

Shade Man
DWN-055
Shadow Core
Mega Man 7
Oil-Sucking Vampire Robot
Impact Cutter
Earth Shadow
None
None
102
110
80
108

Battle Quotes

"Time for a well-deserved feast!"
"I'm starting to think you're not as refreshing..."
"One! One dead Robot! Hahaha!"
"My thirst hasn't been quenched tonight.."

Description Text

During Wily's 7th plot of world domination, Dr. Wily was running low on funds and could not afford to create a new robot from scratch. Instead, Dr Wily stole an entertainment robot from a haunted house, reprogrammed him, added powerful sound wave producing equipment, and named him Shade Man. The sound equipment was originally intended to control human minds, but due to some incorrect wiring, the sonar devices instead produced destructive sound waves, making Shade Man more effective as a combat robot. At least 100 decibels are required to shatter glass, so if Shade Man can burst through solid concrete with his Noise Crush, that should speak volumes of how strong his sound output is. Shade Man can also shoot petrifying glances from his eyes, causing any opponent to come to a halt. The Noise Crush requires high amounts of energy to work, so Shade Man often drains his opponents of oil, like a vampire to blood. His inner gyroscope is very easily disrupted, so hitting Shade Man with somehting fast moving or bouncy should take him out of the skies. Your worst nightmare should be his singing, however. Although he has spent countless hours vocally training, the sheer ear-splitting feeling his voice can be even worse than any weapon at his disposal.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)