Splash Woman |
DLN-067 |
Water Core |
Mega Man 9 |
Aquatic Rescue Robot |
… |
Nature Laser |
Earth |
Water |
None |
95 |
126 |
66 |
113 |
Sprite Editing by Jonathan Backstrom / Rhythm_BCA | Original Artwork by Capcom
"Time to make a splash!" |
"Is my beautiful voice distracting you?" |
"See? Legs are completely overrated!" |
"Ouch! That is NO way to treat a lady!" |
Dr. Light had originally designed an aquatic robot names Ocean Man, but after seeing the lack of female industrial robots, he decided to tweak his plan, resulting in Splash Woman. She had initially been a rescue robot that would assist swimmers and ships lost out at sea, but this all changed when her experation date had come. Along with the rest of the 9th units, Splash Woman was tricked by Dr. Wily into getting reprogrammed and designed for combat. Her Laser Trident has originally been made for cutting through ship hulls, but Dr. Wily adapted the ability into a projectile, which she shoots from her trident. Splash Woman also leads a school of robotic fish into combat, which she activates by singing, which the fishes' audio sensors pick up on. Although her attacks deal heavy damage, she is frail to attacks, so she prefers to take her opponents out from afar. Despite her fighting skills, she went back to her rescue missions after Mega Man defeated Wily the 9th time. If she's not out at sea, she can often be found in a sea-side karaoke bar, practicing her singing. Now, if only Dr. Light would give her some normal legs so she could try visiting other karaoke bars.... |
0 Players |
1,248 Times |
0 Times |
1,013 Times |
443 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.