Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Bug Reports  » 

Double KO in one turn

June 22nd, 2015 at 8:51pm
 
Kirbologist
Kirbologist
12,495,487 BP
5 TP | 54 PP
Screenshots:
image 1
image 2

So I was versing Crash Man with my Air Man in a chapter 4 fusion battle. During Turn #3, as Crash Man was on a verge of death, I commanded Air Man to use Air Shooter. Crash Man attacked first with Danger Bomb. The attack almost OHKO Air Man, but the recoil killed Crash Man. Crash Man was disabled, he left behind a large energy capsule and everyone gained experience points.

On the same turn, as Air Man uses Air Shooter, the game still assumes that I am attacking Crash Man as if he wasn't dead. So for some weird reason, Crash Man is somehow 'revived', but only appears in the text messages. Air Shooter 'missed', but despite that, the revived Crash Man still had 0 HP, so he 'died' again in the same turn. All of my robots still gained experience points and Crash Man even left behind an explode core.

I think the reason for this is that the game already determined that Air Man will attack Crash Man, before he was disabled the first time. Maybe that's why Air Man was still attacking a disabled Crash Man.
Double KO in one turn
Posted by Kirbologist on June 22nd, 2015 at 8:51pm
Viewed 695 Times

2 Comments

 
ThatOneEnderMan
17,596,770 BP
12 TP | 703 PP
Posted on June 22nd, 2015 at 9:27pm
Posted 2015/06/22 at 9:27pm
#1
The screenshots are glitched, and I cant see them >.>
^ Top
 
Kirbologist
12,495,487 BP
5 TP | 54 PP
Posted on June 23rd, 2015 at 6:58am
Posted 2015/06/23 at 6:58am
#2
@ThatOneEnderMan

Fixed.
^ Top
2 Comments

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)