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Mega Man RPG Prototype Community

Community  »  Game Development 13 of 63 Discussions

The Game Development section will be used to display and discuss various aspects of the prototype's mechanics and artwork - including feature additions, sprite editing, stat balancing, and anything else about the game's creation that would benefit from feedback or collaboration. Please try to stay on topic, and only create new threads if it's necessary. We look forward to seeing you in the Prototype Devroom discussions!

 
 
Ageman20XX
Robot Sprite Editors : Mega Man 9
Ageman20XX on May 26th, 2013 at 7:37pm
12 Comments Updated by MMX100
 
Ageman20XX
Robot Sprite Editors : Genesis Unit
Ageman20XX on May 26th, 2013 at 7:51pm
2 Comments Updated by MetalMan
 
Ageman20XX
Robot Sprite Editors : Mega Man V
Ageman20XX on May 26th, 2013 at 7:48pm
2 Comments Updated by MetalMan
 
Ageman20XX
Robot Sprite Editors : Mega Man Killers
Ageman20XX on March 24th, 2013 at 1:32am
10 Comments Updated by SparkChaser
 
Ageman20XX
Robot Sprite Editors : Mega Man 8
Ageman20XX on May 26th, 2013 at 7:24pm
2 Comments Updated by SparkChaser
 
Ageman20XX
Robot Sprite Editors : Mega Man 3
Ageman20XX on March 24th, 2013 at 12:47am
8 Comments Updated by MMX100
 
Ageman20XX
Robot Sprite Editors : Mega Man 5
Ageman20XX on March 24th, 2013 at 12:52am
3 Comments Updated by MMX100
 
Ageman20XX
Field Music : Sound Editor Needed
Ageman20XX on June 12th, 2013 at 10:41pm
2 Comments Updated by Ageman20XX
 
Ageman20XX
Robot Sprite Editors : Mega Man 4
Ageman20XX on March 24th, 2013 at 12:49am
2 Comments Updated by Ageman20XX
 
Ageman20XX
Robot Sprite Editors : Mega Man 2
Ageman20XX on March 24th, 2013 at 12:43am
No Comments Updated by Ageman20XX
 
Ageman20XX
Robot Sprite Editors : Mega Man 1
Ageman20XX on March 16th, 2013 at 11:12pm
3 Comments Updated by Ageman20XX
 
Ageman20XX
Robot Sprite Editors : Mega Man & Bass
Ageman20XX on May 26th, 2013 at 7:45pm
2 Comments Updated by Ageman20XX
 
Ageman20XX
Robot Sprite Editors : Mega Man 10
Ageman20XX on May 26th, 2013 at 7:44pm
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