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Mega Man RPG Prototype Community

Community  »  Game Development  » 
 
Administrator
MegaBossMan
MegaBossMan
53,376,288 BP
55 TP | 1808 PP





ADRIAN EDIT : As far as that screenshot goes, yes - I am trying to add the shop in this update. Or at least something resembling one. I'd like to keep the exact mechanics a secret right now while I finalize details, but I think it will add a very fun layer to the game and make much use of all those extra Energy Pellets and Weapon Pellets you have laying around in your inventory. :P Oh, and before you get too excited the star-shaped item is just a Field Star (which are items as far as the programming is concerned).

Spring Update Preview : Mega Man Goes Shopping
Posted by MegaBossMan on March 26th, 2014 at 9:50pm
Viewed 8936 Times
 
kamenriderWizard
814,425 BP
3 TP | 23 PP
Posted on March 26th, 2014 at 9:58pm
Posted 2014/03/26 at 9:58pm
#1
The link just takes me to a gmail page that tells me to sign up.
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 26th, 2014 at 9:58pm
Posted 2014/03/26 at 9:58pm
#2
Doesn't work, put it on an image sharing site such as imgur
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Developer
Ageman22XX
64,000 BP
0 TP | 28 PP
Posted on March 26th, 2014 at 10:31pm
Posted 2014/03/26 at 10:31pm
#3
@MegaBossMan : Thank you for trying to post it. I fixed up your formatting the first post and uploaded the rest of the preview screenshots to the website's preview folder. :P

Now, I'm going to copy/paste some of the stuff I told MegaBossMan about in our email conversation. First off the credits section will now be synced with profile backgrounds and you'll be able to edit your own link and bio!

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Developer
Ageman22XX
64,000 BP
0 TP | 28 PP
Posted on March 26th, 2014 at 10:37pm Edited on 2014/03/26 at 11:01pm
Posted 2014/03/26 at 10:37pm Edited 2014/03/26 at 11:01pm
#4
The leaderboard is also getting a slight makeover, and I do mean slight. The data has been rearranged and now each tab loads on a separate page to prevent memory overloads. But you'll also notice extra stats on the main page and a new "likes" feature I'm in the process of programming. The Star Force tab has also been updated so that the stars don't get crammed together and instead separate into pages. They'll also be sorted by the current "top elements" according to your star force chart on the left, so it looks pretty cool going from page to page and seeing all the colours. :P

Leaderboard Updates 1 Leaderboard Updates 2
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Developer
Ageman22XX
64,000 BP
0 TP | 28 PP
Posted on March 26th, 2014 at 10:38pm Edited on 2014/03/26 at 10:42pm
Posted 2014/03/26 at 10:38pm Edited 2014/03/26 at 10:42pm
#5
The community forum itself has been updated with a few new features as well. Threads and posts will now show the users's battle points as well as the thread and post count underneath (shown as TP and PP respectively). Right now TP and PP are just a representation of how active you are in the community, but maybe one day they'll unlock something of have some other benefit. Not sure... Anyway, the @Reply buttons actually do something now, automatically scrolling to the text area and putting preformatted reply text for you. So if I clicked on my name it would add @ [ Ageman20XX ] { flame } : to the form for you (but without the spaces of course). It's pretty awesome, actually. Also, special users will now have icons by their avatar. Developers (me) will have a Yashichi, and all Contributors (MMX100, MetalMan, Brorman, etc.) will have an Energy Capsule. This will let new users know who they can trust and ask questions in the future.

I haven't finished programming it yet, but I'm also planning on making all contributor accounts also able to act as moderators on the community. This will allow you guys to create stickies, delete comments, lock threads, and all the other fun stuff that I currently have to do on my own. >_> This should make the entire moderation process of the game and website easier as I'm clearly not able to be around all the time and you all have proven yourself to be great players and incredibly helpful, reasonable people. :)

Community Update
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 26th, 2014 at 10:52pm
Posted 2014/03/26 at 10:52pm
#6
Wow, this new update looks pretty nice! Can't wait for it :D
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Icy Rshek
168,003 BP
1 TP | 46 PP
Posted on March 28th, 2014 at 1:13pm
Posted 2014/03/28 at 1:13pm
#7
Quite excited. It would be pretty cool if the shop was run by Auto and Eddie.
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Contributor
Spinstrike
3,858,947 BP
6 TP | 262 PP
Posted on March 28th, 2014 at 3:05pm
Posted 2014/03/28 at 3:05pm
#8
Maybe we could have different shops for each character; Auto for Dr. Light, Reggae for Dr. Wily, and Kalinkia for Dr. Cossack.
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Toastman
7,420,809 BP
0 TP | 46 PP
Posted on March 28th, 2014 at 6:30pm Edited on 2014/03/28 at 6:50pm
Posted 2014/03/28 at 6:30pm Edited 2014/03/28 at 6:50pm
#9
I think Eddie would be more fitting for Cossack because Eddie was built by him and Eddie dispenses items.
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 28th, 2014 at 9:02pm
Posted 2014/03/28 at 9:02pm
#10
@Toastman: Eddie wasn't built by Cossack. Dr. Light built Eddie around the time of the Fourth game.
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Contributor
Spinstrike
3,858,947 BP
6 TP | 262 PP
Posted on March 31st, 2014 at 8:47am Edited on 2014/03/31 at 8:52am
Posted 2014/03/31 at 8:47am Edited 2014/03/31 at 8:52am
#11
What exactly are the properties of that Heart Tank item? And how will you be able to acquire it?
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Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on March 31st, 2014 at 3:48pm
Posted 2014/03/31 at 3:48pm
#12
I don't know if Adrian's ready to spill the beans, but I'll ask when I have time :)
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Toastman
7,420,809 BP
0 TP | 46 PP
Posted on March 31st, 2014 at 6:01pm
Posted 2014/03/31 at 6:01pm
#13
@Retro Pikachu Oh sorry I was thinking of Beat.

@Spinstrike It will most likely be a way to increase a robot's health after they reach level 100.
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Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on March 31st, 2014 at 8:34pm
Posted 2014/03/31 at 8:34pm
#14
Did you guys want an answer?

"I don't want to give too much away, but big changes are coming to the Life Energy stat in terms of how it's calculated. There's a reason you are not able to earn bonus stats for energy in battle, and that's because I knew it would be changing in the future. More information on how Heart Tanks factor into these changes will be revealed later..."
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TailsMK4Omega
11,986,599 BP
20 TP | 467 PP
Posted on April 2nd, 2014 at 2:17am
Posted 2014/04/02 at 2:17am
#15
I'm glad for the change in the Field Star menu...just try to navigate mine as it is right now. X_X

Just out of curiousity, is Mecha Support now fixed? I've occasionally had to deal with mechas in Player Battles, and they just do not die sometimes. Also, is it possible for the mechas that players can spawn to have a higher level than 50? There probably is, but I haven't messed around with it too much.
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Toastman
7,420,809 BP
0 TP | 46 PP
Posted on April 2nd, 2014 at 4:03am Edited on 2014/04/02 at 4:08am
Posted 2014/04/02 at 4:03am Edited 2014/04/02 at 4:08am
#16
@TailsMK4 Unless you edit the game, no.
Support Mechs (when summoned) are always equal to the equation of X (Mech Summoner's level) Divided by 2.
Since level 100 is the max level it is impossible to get a level 51+ Mech Support to fight a long side you.
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on April 2nd, 2014 at 10:38am Edited on 2014/04/02 at 10:40am
Posted 2014/04/02 at 10:38am Edited 2014/04/02 at 10:40am
#17
@Toastman: Unless, of course, you're a computer opponent and you hacked the game for level 100 mechas on Bonus Field I.
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Toastman
7,420,809 BP
0 TP | 46 PP
Posted on April 3rd, 2014 at 2:42pm
Posted 2014/04/03 at 2:42pm
#18
@Retro Pikachu Those were programmed to spawn on that field as a random level between 1-100 by Adrian.
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on April 3rd, 2014 at 4:00pm
Posted 2014/04/03 at 4:00pm
#19
@Toastman: I figured that out already, I was just making a joke at how the computer has level 100 mechas, which is impossible under normal circumstances.
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Developer
Ageman22XX
64,000 BP
0 TP | 28 PP
Posted on April 7th, 2014 at 3:35pm Edited on 2014/04/07 at 3:40pm
Posted 2014/04/07 at 3:35pm Edited 2014/04/07 at 3:40pm
#20
May Update Preview
Lots of changes are coming in this update regarding items and how they are collected. Details are still being finalized, but this is what we have coming up in the new update:

- A player may now use ONE item per turn before they attack (instead of an infinite amount)
- All robot mechas have a 25% change of dropping an item
- All robot masters have a 50% chance of dropping an item
- Disabling any robot with a OHKO will double the chance of it dropping an item
- All robot mechas drop small screws, energy pellets, or weapon pellets
- All robot masters drop large screws, energy capsules, or weapon capsules
- Robots found in fortress and event stages may drop other items like Energy Tanks, Weapon Tanks, and Extra Lives
- Robot masters disabled using super effective attacks have a 66% chance of dropping an Elemental Core

More details incoming later...
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