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Mega Man RPG Prototype is a really great Mega Man RPG. Many People have tried but most of them are just crossovers, but now I've been thinking, how about we try something else? How about some Nintendo? How about SEGA? What about Namco? You know the all-stars! Including Mojang! Let's try and create something new and exciting and put our heads together! Let us create a new RPG with a new Star! It all starts in the comments
Trying to Create New RPG's Posted by Soren on June 16th, 2020 at 1:19pm Viewed 142 Times
Type ideas: Neutral the base form for almost every character thats playable. Flame The base form for any fire-breathers like bowser. Ice the base form for cryo mancers and creatures from polar regions. Thunder the base form for any electrical beasts. Hammer the base form of any hammer weilders that aren't neutral cores.
Posted on June 16th, 2020 at 4:18pmEdited on 2020/06/16 at 4:46pm
Posted 2020/06/16 at 4:18pmEdited 2020/06/16 at 4:46pm
#13
So let's go with the many types for SMRPG
Mushroom - Named after (Any) "Mushroom" - Involving Big Enemies and MUSHROOMS Fire - Named after "Fire" Flower - Involving Fire Star - Named after Super "Star" - Involving Invincibility or Stars Leaf - Named after Raccoon/Tanooki "Leaf" - Involving Raccoon or Tanooki Leaf Power up (Also the Grey Leaf) Hammer - Named after "Hammer" Suit or Super "Hammer" from SMM2 for SM3DW - Involving Hammers Water - No Name - Involving Aquatic Types Wing - Named after P-"Wing" - Involving Flying Types (Includes Acorn) Shell - Named after Blue "Shell" - Involving Koopa Shells Ice - Named after "Ice" Flower - Involving Ice (Including Penguin Suit) Gold - Named after "Gold" Flower - Involving Golden Types Boomerang - Named after "Boomerang" Flower - Involving Boomerangs Bell - Named after Super "Bell" - Involving C a t s
I guess this is enough for now. We'll get more later
Edit: Thanks for the Assist, so now we have 14 (Which includes Neutral)
Posted on June 16th, 2020 at 5:34pmEdited on 2020/06/16 at 6:01pm
Posted 2020/06/16 at 5:34pmEdited 2020/06/16 at 6:01pm
#17
So going back to Mario (All Levels still come from the Neutral Form!)
Fire Mario
(LV 2) Fireball - Shoot a Fireball that does damage. 35% Chance you shoot 2 (LV 6) Fire Smash - Punch with a Flaming Fist (LV 10) Fire Meteor - Shoot a Fireball that does continuous damage
Raccoon Mario/Tanooki Mario
(LV 3) Tail Whip - Spin yourself around to damage enemies with your tail (LV 8) Tail Attack - Spin yourself around while moving towards the enemy with impact (LV 13 Requires Statue Leaf) Statue - Temporary Invincibility, any impact attacks damages the enemy (LV 15 Requires Statue Leaf) Statue Crush - Crush the Enemy but you don't keep Invincibility
Hammer Mario
(LV 6) Hammer Throw - Throw a hammer at the enemy (LV 12) Hammer Whack - Use your hammer to attack
Builder Mario
(LV 5) Hammer Swing - User your hammer to attack downwards (LV 10) Box - Spawn a Box with temporal defense (LV 15) Hammer Spin - User you hammer to spin around and deal damage
That's it for now. If I should move on to Luigi or something then ok
Posted on June 16th, 2020 at 6:03pmEdited on 2020/06/16 at 8:16pm
Posted 2020/06/16 at 6:03pmEdited 2020/06/16 at 8:16pm
#18
Luigi neutral/thunder. Flutter jump (lv.1) the user flutter jumps higher then the normal stomp causing slightly more damage. Green Missile (lv.5) charge up an attack that makes the user do a powerful headbutt. Thunder Ball (lv.10) unleash a powerful ball of thunder to the opponent.
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