Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Fanart & Fanfics  » 

Trying to Create New RPG's

June 16th, 2020 at 1:19pm
 
Soren
Soren
2,202,706 BP
66 TP | 1701 PP
Mega Man RPG Prototype is a really great Mega Man RPG. Many People have tried but most of them are just crossovers, but now I've been thinking, how about we try something else? How about some Nintendo? How about SEGA? What about Namco? You know the all-stars! Including Mojang! Let's try and create something new and exciting and put our heads together! Let us create a new RPG with a new Star! It all starts in the comments
Trying to Create New RPG's
Posted by Soren on June 16th, 2020 at 1:19pm
Viewed 142 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 1:22pm
Posted 2020/06/16 at 1:22pm
#1
So who should we start with?
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 2:02pm
Posted 2020/06/16 at 2:02pm
#2
How about... the X series? Thats technically a different series!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 2:26pm
Posted 2020/06/16 at 2:26pm
#3
@TheHighTower : Yeah but it would just be the same thing for MMRPG
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 2:39pm
Posted 2020/06/16 at 2:39pm
#4
Oh... fair point...
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 3:01pm
Posted 2020/06/16 at 3:01pm
#5
So which Franchise?
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 3:41pm
Posted 2020/06/16 at 3:41pm
#6
Mario bros?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 3:49pm
Posted 2020/06/16 at 3:49pm
#7
Okay! Soon enough we will start
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 3:54pm
Posted 2020/06/16 at 3:54pm
#8
Lets see here... what style should we use... SMRPG? Paper Mario? A mixed style that allows 4 party members?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 4:04pm Edited on 2020/06/16 at 4:05pm
Posted 2020/06/16 at 4:04pm Edited 2020/06/16 at 4:05pm
#9
Anything Mario but it must have the Original Mario as the first character... so...

Mario

Mario is a Neutral Type but once he gets a Power-Up, his Type Changes. But more on that later

Attacks
(LV 1) Stomp - Attempts to Squish the enemy or more or less damage it
(LV 5) Super Jump Punch - Uppercuts and damages multiple times

We'll get more to him later once we talk about the types
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 4:05pm Edited on 2020/06/16 at 4:21pm
Posted 2020/06/16 at 4:05pm Edited 2020/06/16 at 4:21pm
#10
As the first character or...?
Edit: Hammer Whack A hammer type move thats a single hammer swing.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 4:10pm
Posted 2020/06/16 at 4:10pm
#11
@TheHighTower : Sorry I was editing
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 4:17pm
Posted 2020/06/16 at 4:17pm
#12
Type ideas: Neutral the base form for almost every character thats playable. Flame The base form for any fire-breathers like bowser. Ice the base form for cryo mancers and creatures from polar regions. Thunder the base form for any electrical beasts. Hammer the base form of any hammer weilders that aren't neutral cores.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 4:18pm Edited on 2020/06/16 at 4:46pm
Posted 2020/06/16 at 4:18pm Edited 2020/06/16 at 4:46pm
#13
So let's go with the many types for SMRPG

Mushroom - Named after (Any) "Mushroom" - Involving Big Enemies and MUSHROOMS
Fire - Named after "Fire" Flower - Involving Fire
Star - Named after Super "Star" - Involving Invincibility or Stars
Leaf - Named after Raccoon/Tanooki "Leaf" - Involving Raccoon or Tanooki Leaf Power up (Also the Grey Leaf)
Hammer - Named after "Hammer" Suit or Super "Hammer" from SMM2 for SM3DW - Involving Hammers
Water - No Name - Involving Aquatic Types
Wing - Named after P-"Wing" - Involving Flying Types (Includes Acorn)
Shell - Named after Blue "Shell" - Involving Koopa Shells
Ice - Named after "Ice" Flower - Involving Ice (Including Penguin Suit)
Gold - Named after "Gold" Flower - Involving Golden Types
Boomerang - Named after "Boomerang" Flower - Involving Boomerangs
Bell - Named after Super "Bell" - Involving C a t s

I guess this is enough for now. We'll get more later

Edit: Thanks for the Assist, so now we have 14 (Which includes Neutral)
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 4:58pm
Posted 2020/06/16 at 4:58pm
#14
What about Steel/Ball? I mean, there IS the super ball from mario land, so... it would make sense to have it, right?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 5:10pm
Posted 2020/06/16 at 5:10pm
#15
@TheHighTower : Well it's only used by Mario (And everyone else) so I guess so, Ball
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 5:28pm Edited on 2020/06/16 at 5:33pm
Posted 2020/06/16 at 5:28pm Edited 2020/06/16 at 5:33pm
#16
Other is where all the other items/weapons go to. Especially the mario kart items. (Arcade included.)
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 16th, 2020 at 5:34pm Edited on 2020/06/16 at 6:01pm
Posted 2020/06/16 at 5:34pm Edited 2020/06/16 at 6:01pm
#17
So going back to Mario (All Levels still come from the Neutral Form!)

Fire Mario

(LV 2) Fireball - Shoot a Fireball that does damage. 35% Chance you shoot 2
(LV 6) Fire Smash - Punch with a Flaming Fist
(LV 10) Fire Meteor - Shoot a Fireball that does continuous damage

Raccoon Mario/Tanooki Mario

(LV 3) Tail Whip - Spin yourself around to damage enemies with your tail
(LV 8) Tail Attack - Spin yourself around while moving towards the enemy with impact
(LV 13 Requires Statue Leaf) Statue - Temporary Invincibility, any impact attacks damages the enemy
(LV 15 Requires Statue Leaf) Statue Crush - Crush the Enemy but you don't keep Invincibility

Hammer Mario

(LV 6) Hammer Throw - Throw a hammer at the enemy
(LV 12) Hammer Whack - Use your hammer to attack

Builder Mario

(LV 5) Hammer Swing - User your hammer to attack downwards
(LV 10) Box - Spawn a Box with temporal defense
(LV 15) Hammer Spin - User you hammer to spin around and deal damage

That's it for now. If I should move on to Luigi or something then ok
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 6:03pm Edited on 2020/06/16 at 8:16pm
Posted 2020/06/16 at 6:03pm Edited 2020/06/16 at 8:16pm
#18
Luigi neutral/thunder.
Flutter jump (lv.1) the user flutter jumps higher then the normal stomp causing slightly more damage.
Green Missile (lv.5) charge up an attack that makes the user do a powerful headbutt.
Thunder Ball (lv.10) unleash a powerful ball of thunder to the opponent.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 16th, 2020 at 8:21pm
Posted 2020/06/16 at 8:21pm
#19
For the typings, what about Dry enemies, Boos, and Magikoopas?

Also for Mario, would this work?

(LV:7)(Charged Jump) The user crouches down for one turn and powers up a jump-based attack. (Stomp)
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 16th, 2020 at 8:44pm Edited on 2020/06/16 at 11:36pm
Posted 2020/06/16 at 8:44pm Edited 2020/06/16 at 11:36pm
#20
Ghost and Magic would do the trick for your first problem.
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)