Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Now some of you have heard of these Elemental Games where you start with 4 Elements These games are quite fun although most of them don't have any story...
But you know... Hey! What if we made a Mega Man Elemental? "BUT SOREN HOW ARE WE GOING TO DO THAT YOU CANT MAKE AN ELEMENTAL GAME WITH ANOTHER VIDEO GAME" If you said something like that, your a bear (hehehe riddle school joke go brrrrr)
So basically we will use the Core Types and Start with Flame, Water, Earth, Wind, and Neutral (You'll see later) and we'll try to make all the Core Types including Copy (like somehow i dunno)
And then the game is over... right? WRONG! *throws table* Well, there's a story... The Short Way: The Abilities are Gone The Long Way: Dr. Wily made some sort of machine that destroys all the abilities so every robot would be useless and Dr. Wily would rule the world. Although with a Spark of Luck, Dr. Light discovers 5 Elements (core types) that Mega Man can use to recreate the Weapons. And so the "I'm just Going to stand here and do shit" Adventure begins
So Yeah, that's the purpose of Neutral... The Abilities You also can make your own abilities for their combinations "BUT SOREN HOW CAN WE COMBINE THE CORE TYPES TO MAKE ALL THE WEAPONS SINCE SOME ARE THE SAME" If you said something like that, your a moose (hheehheehhee rriiddllee sscchhooooll jjookkee ggoo bbrrrrrrrrrr) We're gonna mix the Abilities (Most of the time). And we're not just gonna have the 20 Core Types... we're also getting the other 15 of them! (Which doesn't include the very last other types) Including yours! (And not Mine, OH HELL NO)
And well... I think you get it at this point... Mix and Match, Get the Thing, Do it Again, Blah Blah Blah, Then you Win So uh... I guess... Start?
Let's Make an Elemental Game Posted by Soren on October 2nd, 2020 at 10:20pm Viewed 89 Times
Took this from Google: "Hot water holds more borax crystals than cold water. That's because heated water molecules move farther apart, making room for more of the borax crystals to dissolve." That Means... Flame + Water = Crystal
Posted on October 3rd, 2020 at 10:33amEdited on 2020/10/03 at 7:53pm
Posted 2020/10/03 at 10:33amEdited 2020/10/03 at 7:53pm
#9
Impact + Wind = Swift
Flame + Water = Cutter
Because You Use Literal Molten Lava To Make Steel, And The Water Cools it Down.
Wind + Nature = Shadow Because Clouds Block The Sunlight, Making A Dark Spot On Nature
Wind + Flame = Electric "Hydroelectric turbines use water to spin turbine blades, and wind turbines use the wind. Electricity generators that do not use turbines include solar photovoltaic cells, which convert sunlight directly into electricity, and fuel cells, which convert fuels, such as hydrogen, into electricity through a chemical process." -Google
Wind + Electric = Time You Need A Motor To Make A Clock. And Also Electric Clocks
Time + Shadow = Space
Space + Crystal = Laser SPAAAAAAAACCCCCCEEEEEE LAZZZZZZZZERRRRRRSSSSSS
Water + Wind = Freeze
Cutter + Flame = Explode
Time + Neutral = Copy You'll Have Time To Copy Anything
Cutter + Impact = Shield You Bash With A Shield, Which Is Sometimes Metal
Ok, That's The Main Cores Done. Now For Custom Cores.
Swift + Shadow = Playful
Earth + Nature = Boulder
Electric + Wind = Storm (Storm Core Is One Of Soren's Fanmade Cores, I'm Just Helping Soren So He Won't Need To Do The Mix & Matches For Over 100 Of His Types
Posted on October 3rd, 2020 at 8:15pmEdited on 2020/10/03 at 8:40pm
Posted 2020/10/03 at 8:15pmEdited 2020/10/03 at 8:40pm
#10
Alrighty, Just In Case If This Elemental Game Is In Development, I Made These Type/Core Element Pictures Just In Case If This Is Going To Be A Actual Game
Cutter + Impact = Shield Flame + Water = Crystal
These Two Were Ones Above With Pics.Nature + Impact = Animal (Another One Of Soren's Cores)
18 Comments