Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  News & Updates  » 
 
Developer
Ageman20XX
Ageman20XX
6,229,328 BP
207 TP | 537 PP
Hello again, and thanks for checking in! Continuing from where we left off in that other thread, we'll be posting all news, updates, and patches for the game in this thread over the new few months (Q2 of 2019). Let's get started, shall we?
2019 Game Update #14: Kill the Field Shop / Release the Robots

Hello and welcome to the month of Nature! As you can see, April's showers have ended and May's flowers have started to bloom in the form of a new Rogue Star! Though it may take another week or so for a new robot to appear, a handful of other small but nonetheless impactful updates have been made to the game's campaign in the meantime. Most of these changes cater to newer players but veterans may find some of these changes interesting as well;

- Kalinka's Field Shop has been removed entirely, you do not need to buy fields any more
- User's are no-longer awarded BP for unlocked fields because that's not a thing any more
- Relevant fields are unlocked for use in the Player Editor as soon as the robot is unlocked
- Relevant fields are unlocked for use in the Profile Editor as soon as the robot is unlocked
- MM1,MM2,MM4, and MM3 fields will all appear in the Star Fields chapter automatically now

- Kalinka now unlocks the "Legacy Codes" first, "Dress Codes" after (order was swapped)
- "Legacy Codes" were renamed to "Master Codes" and now grant to access the Robot Shop
- All unlockable robots can now be encountered and unlocked via the Star Fields chapter
- The Robot Shop now requires scanning and defeating the target if you want to purchase
- All unlocked robots from MM1-11 will now appear in the Robot Shop in case you missed them
- (Users can now decide; unlock robots w/ Neutral for free or pay zenny for easier shop option)
- If a Star Field mission has unlockable robots inside, the star will visibly shake on-screen

- Tweaked post-game text slightly to show which bonus chapters were unlocked
- The "Player Battles" bonus chapter is now unlocked in the post-game via the Light Program
- The "Challenge Mode" bonus chapter is now unlocked in the post-game via the Wily Program
- The "Star Fields" bonus chapter is now unlocked in the post-game via the Cossack Program

- Air Twister buffed with higher damage + accuracy, added Target Module support, fixed WE bug
- Tweaked Copy Soul so it will not change the user's core type, only generate if no held item

And that's it for today! I hope these changes help to make the game more interesting and accessible for both newer players and veterans alike, and please look forward to another update next week! Will it be a new robot to go with our Nature-type Rogue Star in orbit or will it be something else entirely? Stay tuned, enjoy, and thanks for playing!
2019 Nature Rogue Star Robot Master Release #1: Fun-in-the-Sun Solar Workout Rerun

The Titanic Fireball Robot from Mega Man 10, Solar Man, becomes playable starting TODAY! With an excess of chlorophyll-based energy this month, Solar Man feels especially pumped on making gains, so pumped in fact that he's become fixated on making his 'Solar Workout' program known worldwide! It's a sturdy regiment, but give him a neutral attack-centered workout and he'll be sure to abandon his program faster than a keto diet! Along with his alts, Solar Man also brings with him the Solar Blaze ability; this dual-core Flame / Explode move will sit and absorb damage once fired, and then gloriously combust at the end of the turn! He'll be available for the rest of the month, so log on in and let this fitness freak know the true meaning of "Sun's out, guns out." And stick around to see what other Robot Masters may show up now that the sun's out in full force!
2019 Game Update #15: Put That Item Away!

In the lead-up to the next Nature-type robot master, a few other miscellaneous tweaks have been made to the game. Let's go over them below:

- Several pinned #bug-reports from the Discord channel have been fixed, mostly regarding how enemy robots target the player
- Fixed a pretty major bug regarding starforce and bonus stats of target robots in Star Field missions (especially during a Rogue Star)
- Added (very) simple idle animations to shop keeper and player editor sprites, simply loops between two frames for some motion
- The Mecha Support ability has been buffed; the summoned mecha now copies the summoner's stats, compatible abilities, and auto-attacks at the end of the turn
- Updated boost/break/swap abilities so that mechas are able to use them on allies (just like support robots Roll, Disco, Rhythm)
- Converted Gravity Hold from a robot attachment to a field attachment so it stays in-place after certain switch moves
- A new button has been added to the in-battle "Item" menu that allows the active robot to return/add their held item to the inventory (works well with Copy Soul!)
- Added a star-rating to the end of battles, tweaked battle-complete printout and markup, adjusted calculations a bit too (star-rating is just for fun, no actual effect)

That's it for now, but you can look forward to new robot some time tomorrow! Have fun!
2019 Nature Rogue Star Robot Master Release #2: Hornet's Animal Kingdom

The Flower Pollination Robot from Mega Man 9, Hornet Man, buzzes in! With a calvary of rabid hornets and Robot Masters at his side, Hornet Man's reclaimed the wilds in order to create a perfect polli-nation! The only pesticide that will work in this scenario will be neutral-based attacks, and once you've done so, Hornet Man and his hive will tone down their killer bee antics and become available for the player to use in battle! Along with a full set of dazzling alts, you'll also gain access to the Hornet Chaser ability; if you defeat your opponent with this Nature / Missile attack, you'll completely steal the item they're holding onto! And if it's a consumable, the active robot will receive its benefits immediately! Hornet Man will be available for the entire duration of the Nature Rogue Star month, so go take on his 'Animal Kingdom' Challenge and keep his colony from collapsing foolheartedly! And keep an eye out for when the last Nature Rogue Star robot blooms!
2019 Game Update #16: Introducing the Challenge Board

As many of you have already noticed, a new feature has been added to the game regarding challenge missions and their rewards.

Previously, only the three most recent challenge missions would be available at a time and they would appear automatically in your mission select menu. If you were unfortunate enough to miss a challenge, you'd be out of luck and unable to access it going forward. Additionally, even if you were able to access the challenge in time, there was no real need or incentive to complete it. Once you unlocked the robot master inside, you could pretty much ignore the mission going forward. Lastly, because these exclusive robot masters would eventually appear in the shop, with a little patience you could avoid the challenge all-together and be no worse for wear.

Going forward, a lot of that has changed. First and foremost, a new section has been added to the Player Editor called the "Challenge Board". This new section (available post-game as long as you have the Wily Program) allows you to select any three challenge missions (yes, even old ones) and assign them per doctor, allowing up to 9 challenge missions to be accessed at once. All new challenges will be released this way going forward, so be sure to check your Player Editor whenever a new one drops. Now, why would you want to access old challenges if the robot masters are already in the shop? The answer is Battle Points.

Your challenge mission victories are now graded based on how many robots and turns you used vs how many turns and robots were allowed, and then you're awarded BP for your efforts. Didn't get a good enough score? Try again and again until you're satisfied with your rank - only your highest rank/points will be counted toward your current leaderboard position. Victories are ranked from S, A, B all the way to down to F and these grades are just a rough estimation of your overall performance in the mission. For some missions, an S-rank is simply not possible (yet), while in others it might be super easy. It's up to you - the players - to see how far you can push each mission.

If you're ever curious about how well you or another player did on certain challenge missions, check the points section of your/their leaderboard profile and hover over the mission's name - you'll be presented with the user's rank, robots, and turns used to complete that mission.

Share, compared, and discuss - who knows what strategies will be born of this new feature? Either way, let us know your thoughts here or in our Discord channel, and thanks for playing!
2019 Nature Rogue Star Robot Master Release #3: Plant Man's Secret Garden

The Flora Analysis Robot from Mega Man 6, Plant Man, takes root! With the enchanting weather stemming from the Nature Rogue Star, Plant Man’s holding a lovely garden party for him and his closest friends, but he didn’t count on you crashing it! …. That’s rather rude, but regardless, defeating Plant Man with only neutral-based attacks will let him spend his leisure as a member of your team of Robot Masters! Plant Man comes with a set of new floral alts, as well as his signature Plant Barrier ability; this attack raises a defensive shield of petals that not only withstands damage, but continually heals the user after every turn! Plant Man completes the set of environmentally-friendly Robot Masters, which in previous weeks featured Solar Man and Hornet Man, so go green and give them a trimming they won’t forget!
2019 Crystal Rogue Star Robot Master Release: We Are the Crystal Gemstones

The Gemstone Counterfeiting Robot from Mega Man 5, Crystal Man, outshines the competition! In a new Challenge, an eclectic group of invading gemstone-based robots challenge Earth for its resources, and it’s up to you to quell this group’s commander by defeating him with only Neutral moves! Crystal Man comes with not just one, but TWO new abilities: Crystal Eye finds the weaknesses of an opponent’s soul to always strike for super-effective damage (splitting off to hit benched foes too), while Crystal Mind enables the user to enter a zen-like state and raise all their stats in a single turn! Crystal Man is the last Crystal Robot Master to join the cast, but guess again if you thought that was it for abilities…

Not only did Crystal Man foresee his own abilities, but he predicted new moves for his accompanying companions, Jewel Man and Gemini Man, as well! Jewel Man’s new move ‘Jewel Polish’ buffs him or an ally so well that any negative stat changes and field hazards are completely removed from the afflicted! And in one of our most outlandish abilities yet, Gemini Man’s signature ‘Gemini Clone’ attack allows the user to DUPLICATE themselves, allowing them to attack twice in a single turn given they have the Weapon Energy for it! With these updates, the sheer fundamentals of Crystal-cores have been completely renovated and refurbished; give it a shot today by defeating Crystal Man in his signature Challenge and by breaking his phony prophecies -- and his spirits too, while you’re at it.
2019 Game Update #17: Marathon the New Endless Attack Mode (Beta)

Say hello to the new Endless Attack Mode - an endless, procedurally generated mission where the goal is to see how far you get before all your robots are disabled or you quit. With each new victory, the opposing team will gradually grow in strength, inventory, and numbers -- get far enough along and they might even surpass their regular leveling limitations! Meanwhile, your own robots will begin to tire in strength as they tire in life and weapon energy, so ensuring you've brought the proper equipment and abilities to continue your pace is key. Also, please take notice that this new mode is currently labeled as a beta: beyond the zenny you earn playing, any progress and records you've made will most likely be reset as we continue to iron out any kinks or issues in testing the new Endless Attack mode. That being said, beta testing is a collective effort, so it's massively important you let us know about any thoughts and qualms you have, whether it be gameplay or bugs-wise, so that they can potentially be addressed for our final version! To play the new Endless Attack mode, simply log into your game, take a look at the Challenge Mode tab, and click on the new Infinity button demonstrated on the screenshots above to get started. Remember to post your feedback below, and do your best in achieving your personal record!
To keep up with updates as they happen, please take a glance at our Github commits page from time to time; we can't necessarily update everyone about every change, but every change is indeed labeled in this log for you to stay updated on.



...more to come?
Prototype Devroom : Update Megathread 2019 (Q2)
Posted by Ageman20XX on May 6th, 2019 at 12:26am
Viewed 1008 Times
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on February 19th, 2020 at 5:22pm
Posted 2020/02/19 at 5:22pm
#1
@ShadowVictor75 : @Beta Shadow : Beta's correct: to clarify, only Robot Masters that are playable would require new alts. Of course, the only exception is that the Robot Masters from Mega Man 5 and Blizzard Man have had preemptive alts made for them; I can confirm those were made all the way back since this build from 2016. That's why someone like Charge Man has alts, despite not being playable just yet. Besides those few, Spring, Grenade, and Magma wouldn't really need alts yet.
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on February 19th, 2020 at 5:34pm
Posted 2020/02/19 at 5:34pm
#2
@MegaBossMan : OH,that's ok,that's totally makes sense to me
^ Top
 
CrastyReadProfile
44,858,380 BP
2 TP | 11 PP
Posted on February 26th, 2020 at 9:13am
Posted 2020/02/26 at 9:13am
#3
@MegaBossMan : can i just say i love all the new sprites, especially doc robot's sprites (because he's underrated)
i'm really excited for the next ones to come, keep up the good work!
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on February 26th, 2020 at 3:06pm
Posted 2020/02/26 at 3:06pm
#4
@Crasty : I like them too,specially the MM11 RMs sprites,wich are made by Rhythm BCA.But we still don't have TorchMan,ImpactMan and BounceMan,i hope that he still working on them. Anyways,Mega Man Maker 1.6 is out and there's BlastMan and BounceMan,i like that BounceMan sprite so much
^ Top
 
CrastyReadProfile
44,858,380 BP
2 TP | 11 PP
Posted on February 26th, 2020 at 10:24pm
Posted 2020/02/26 at 10:24pm
#5
@ShadowVictor75 : yeah, i hope the team release more robot master sprites, they're pretty talented
i've also heard about the megaman maker update, it's pretty sweet as well
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on March 10th, 2020 at 5:11pm Edited on 2020/03/10 at 5:18pm
Posted 2020/03/10 at 5:11pm Edited 2020/03/10 at 5:18pm
#6
Here's the next batch of updated spritework! Take a looksy!
Splash Woman splash-woman



Splash Woman



"If you remember what I said last time, there was another MMX100 fusion sheet! Splash Woman’s tri-dent true when it comes to receiving revisions, and with MMX100’s new poses, it was a great opportunity to give her sheet even more dynamic posing. A thanks to him for his previous work coming in wonderfully here, and another thanks to Beta Shadow for his extensive work recoloring this sheet (and many others!)

Of course, for an added bonus, I’d like to thank Tobyjoey for his penwork rewriting a lot of the old dusty MMRPG bios; these past few days alone, he gave great new write-ups to Napalm Man, Gravity Man, Tomahawk Man, and Wind Man. I hope you enjoy the newly-refined Splash Woman sheet and new bios, and that you can continue to look forward to new work from our visual and writing contributors!!!"





Wave Man wave-man



Wave Man



"Wave Man's getting a little bit of cleaning up! I'll try not to harp-oon on this for too long; truthfully, the original work by MetalMan and his posing was really superb, so very little was really changed. What was, if you haven't noticed, is that his color palette has been made a little more vibrant to be brought further into style for MMRPG. Sorry if you wanted something a little bigger this week! As always, the recolor work was handled by Beta

Along with that, Tobyjoey also provided some fabulous new bios yet again this week; this time, for Star Man, Blizzard Man, and Wave Man! Thank you for the work and give them a read y'all!"





Turbo Man turbo-man



Turbo Man



"Jingle all the way! Turbo Man’s gone through his required tune-up, and came out with a new fitting! The posing should be quite familiar to MMX100’s original sheet, but like with Spring Man, ‘Rockman 7 FC’ had an updated sheet available and thus it was perfect to give him some more of that chibi-chonk Classic Mega Man is known for. I know people have requested this for years, so I hope the repair wasn’t too long overdue! (oh, and Flame Man and Crystal Man have new bios too!)"
Along with that, here's a small sampling of sprites that didn't make the cut from these sheets.



Deleted Sprites
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on March 11th, 2020 at 4:45am
Posted 2020/03/11 at 4:45am
#7
@MegaBossMan : Awesome work!Turbo Man looks better than before in my opinion.And that Splash Woman's defend sprite you pick something from Yamato Man don't you?
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on March 11th, 2020 at 12:36pm
Posted 2020/03/11 at 12:36pm
#8
@ShadowVictor75 : Yeah, it looks like that after Mega Man 9 Splash took some pointers from Yamato on doing cool twirling! If someone ever needs help flag twirling or spinning business signs, I think she's the best choice... well, if she could walk on land, that is.

Thank for your words on Turbo Man! I'm glad that you like it!
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on March 11th, 2020 at 3:33pm
Posted 2020/03/11 at 3:33pm
#9
@MegaBossMan : So the future updates will only feature edited sprites or you are planning something?
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on March 11th, 2020 at 6:27pm
Posted 2020/03/11 at 6:27pm
#10
@ShadowVictor75 : At the moment, there's nothing planned; I don't actively develop any of the game's features or systems, so I can't speak for any content updates in the future. My main job on the staff is to help develop the visual and written aspects of the Robot Masters, so at least for me, I'll only be working on the occasional new sprites every so often. Sorry :/
^ Top
 
CrastyReadProfile
44,858,380 BP
2 TP | 11 PP
Posted on March 12th, 2020 at 11:03am Edited on 2020/03/12 at 11:08am
Posted 2020/03/12 at 11:03am Edited 2020/03/12 at 11:08am
#11
@MegaBossMan : i really like the new sprites, they have it's charm to MMRPG and fits the robot masters
i can't wait for the next sprites to come out!
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on April 14th, 2020 at 10:03pm
Posted 2020/04/14 at 10:03pm
#12
Hi guys, I hope you're all keeping safe! If you've been keeping up with the database for the past 4 weeks, you might have seen 4 robots of a kind get some spiffy new looks! Though the Dark Men 4 aren't in the game yet, I had some spare time and thus updated their sheets to match up better stylistically!

Dark Man 1 dark-man

Dark Man 1
Here’s a newly-refurbished sheet for Dark Man 1! I’ve had extensive experience working on the Dark Men series before in other mediums, so this Prototype sheet was very familiar in that regard, being emotive yet heavily mechanical and manufactured as well (and a dash of being cute as a button, as well.) Along with him, the Robot Master Descriptions for Knight Man and Stone Man have been rewritten from the ground-up as well.
While none of the Dark Men are yet available in the game in a fightable fashion, I thoroughly hope you all enjoy the new sheet as much as I did in its creation, and I wish you all a good week!
Dark Man 2 dark-man-2

Dark Man 2

Dark Man 2, everyone's favorite unit out of this bunch. Who can forget his many notable traits, like his hand? And his other hand? And his glass dome? So to stay true to his spirit, I made sure to make him use his hands really often. That's uh pretty much of it to be honest. Again he isn't in the game, but yet I still hope all the diehard Dark Man 2 fans are satisfied!
Dark Man 3 dark-man-3

Dark Man 3

Mainly just some aesthetic changes to allow him to be a little more vibrant, and some general body edits to keep his frame a little closer to his art and to differentiate it a bit from 2's frame.
Dark Man 4 dark-man-4

Dark Man 4

As far as the Dark Men line goes, 4’s probably the most memorable out of the bunch for most, seeing as he takes the antagonist spot for most of 4. Of course, he shifts into his Proto-guise occasionally in his sheet, with it taking some cues and nods towards Ariga’s work (any time I can sneak in a Megamix reference is a win, lol.) You might immediately notice the mug’s a little different this week too; that’s because it was done by Molly, another MM sprite artist in the community who’s done a lot of work in other projects you might recognize like Mega Man 8-Bit Deathmatch! With 4 counting off this line of robot, that about does it in regards to the sprite updates for these fellas! The old ones never got much use, but hopefully these’ll be the ones to show up in battle when the time comes!

^ Top
 
JAKEMAN
6,659,728 BP
2 TP | 79 PP
Posted on April 14th, 2020 at 11:27pm
Posted 2020/04/14 at 11:27pm
#13
THANK YOU BOSSMAN!!!!!!!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 15th, 2020 at 11:48am
Posted 2020/04/15 at 11:48am
#14
DARK MAN 4 CONFIRMED BLUE?!
^ Top
 
JAKEMAN
6,659,728 BP
2 TP | 79 PP
Posted on April 15th, 2020 at 3:00pm
Posted 2020/04/15 at 3:00pm
#15
AWSOME S A U C E BRUH
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on May 5th, 2020 at 9:56pm
Posted 2020/05/05 at 9:56pm
#16
Burner Man burner-man

Burner Man

Back in business, baby!
Burner Man was a sheet that few made very much noise about, and it was nostalgic in that he was the first truly from-the-ground custom sheet I had done for Prototype, and in general really. But he was the first, which means that quite frankly he had plenty of room for improvement nowadays! The poses he had before remain largely the same here, since a majority of them were all adapting poses he demonstrated in his 16-bit appearance, which means you can never go wrong. It was mainly cleaning up some sins of the past for the most part, especially on fixing his head since the last one was… lump-shaped? But really, as long as he looks like the crazy, stupid pyromaniac that he is, all the boxes are readily checked.
Fire Man fire-man

Fire Man

You can hardly see his face, but poor ol’ Fire Man can’t catch a break with the makeovers! Fire Man’s gotten visual updates multiple times before, but I’ve gotten notes multiple times in the past over some posing choices and, to be frank, I was also kinda unsatisfied with his… shape? I failed to readjust his arms last time, so his arms still had some of that MM1-clunk to it and just looked plain frail, which seems like a poor choice when it’s the most important part of your design and weaponry? As a result, his arm cannons are a little locked ‘n’ loaded now, a little buffer, so I hope he’s a little more even now, along with those cool new poses. I’m sure it’s not perfect, but ah well, I’m sure I’ll get everything for his next makeover in another 2 years. :P
Picket Man picket-man

Picket Man

Not quite done though; Pickel Picket Man’s gotten some changes as well! Brash Buster handled the spritework for this sheet, so uh I can’t really give you a behind-the-scenes overview, lol. But it looks great, so I doubt you’re all that interested anyway, haha! Thank you Brash for the help, I can’t wait to get your other stuff in, and thanks to Beta as always for helping me always get these in on time by handling the alt work! ^_^
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on May 5th, 2020 at 10:14pm Edited on 2020/05/05 at 10:30pm
Posted 2020/05/05 at 10:14pm Edited 2020/05/05 at 10:30pm
#17
Look at that Burner Man dash animation!Man he looks more crazier than before
^ Top
 
Master Alicia
33,927,377 BP
13 TP | 90 PP
Posted on May 6th, 2020 at 4:12am Edited on 2020/05/06 at 4:12am
Posted 2020/05/06 at 4:12am Edited 2020/05/06 at 4:12am
#18
@MegaBossMan : Fire Man sprites was pretty AWESOME!!!
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on May 16th, 2020 at 9:34pm Edited on 2020/05/16 at 9:36pm
Posted 2020/05/16 at 9:34pm Edited 2020/05/16 at 9:36pm
#19
Attention all users (especially those of you online right now),

The MMRPG will be going offline temporarily at about 10:00pm EDT for server maintenance and migration (7:00pm PDT). Please ensure you are logged off before that time or progress may be lost. Thank you for your understanding.
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on May 19th, 2020 at 8:42pm
Posted 2020/05/19 at 8:42pm
#20
Burst Man burst-man

Burst Man

*Update:* Now we’re in the phase I call “MBM cleaning up his mistakes.” Some of the spritework from FC isn’t always 100% perfect, and coupled with my many poor palette choices, a lot of these non-NES Robot Masters can look a little… messy when compared to their compatriots. Well, no more! Burst here just naturally has a lot of colors, but I reduced the palette and created more contrast where available. Some of his previous posing was really stiff as well, so I put in a little work to give him some more form, get a little more creativity in there, and reduce any off-model shots as well. This includes replacing his previous Victory sprite, which I really wasn’t fond of. it’s something a little more lava-lampy and colorful now, which works for a more chemically-induced explosion enthusiast. It also helps a little bit in variety, cause hoo boy do most explode-core robots just like to blow stuff up and laugh in their victory.
As far as most explosion maniacs go, Burst Man definitely seems like the chillest to hang out and have a drink with. I like him, so hopefully you guys like him too!
Fan Fiend fan-fiend

fan fiend

After a crazy party, you need someone to clean up the mess, which is a great segue to say that Fan Fiend got his revamp this week too. This chubby twister-maker (and player) was handled by Brash Buster in another of his Mecha series works, and because of that he looks rightfully more animated. You can of course find or summon him wherever Air Man can be found; just try not to hang around any pit ledges while he’s around…
Junk Man junk-man

Junk Man

For the sake of a pun it might be appropriate to call my last Junk Man sheet ‘trash’, but for the sake of my feelings we’ll just call it someone else’s treasure. That being said, not much had to be changed for Old Junky; mainly I was just doing a little spring-cleaning for some minute details that needed improving. That being said, the poses that are new push a little more emphasis on the Frankenstein-level craft and construction of Junk Man’s loosely connected body. That’s a little freaky when you think about it but we’ll just ignore that!
Flutter Fly flutter-fly

Flutter Fly

And as we continue to jump around in Mechas, this week the Flutter Fly has gotten a new sheet. As some of you already know, the indigenous Flutter Fly is native only to the lands of MMRPG, and this time it was MMX100 who submitted this Mecha sheet! This unnatural chiral creepy-crawly looks super cute thanks to his work, and I gotta say I looove the recent submissions made into making so many of our Mechas more animated, all by a variety of different sprite artists. In that way so many of our mechas have their own distinct style and flair!
... But that's also not it! As another added bonus, Tobyjoey has provided new bio descriptions for Gyro Man, Charge Man, Plant Man, and Centaur Man this week. It's dutifully written from the ground-up replacing the previous works, so go ahead and check those out now too.
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)