Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  News & Updates  » 

August 2019 Update : Endless Attack Mode

August 2nd, 2019 at 5:19pm
 
Administrator
MegaBossMan
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Hi everyone!
It's been a while since I've done one of these threads, and just as long that we'd have had an entirely new feature to merit it, so please excuse me if this thread seems a little rusty... Some of you may have already noticed some of the new material in the past week, but regardless, we're highly excited to finally bring it out of beta and into the public leaderboard! Since you've already read the thread title, you certainly don't need me egging you on with hints, but this music might help set the tone somewhat...
New Mode Unlocked : Endless Attack!

Endless Attack Selection
Endless Attack Battle


After extensive testing by our staff and community, the new ‘Endless Attack’ mode has been officially released! As an adaptation of the endless modes of prior mainline Mega Man games, Endless Attack has you marathoning waves of Robot Master foes in an effort to reach your top score! Your records aren’t just for show, however; your high score will add to your Battle Points total on the leaderboard, and you may find yourself competing with the top scores of other competitively-minded players. Your own personal records will be recorded for your convenience in your profile, but when hovering over the display of 'Endless Attack', you can also see who has the global record out of all Prototype players! While your initial battles may be brisk, the robot opponents will progressively become more and more difficult as you delve further in, growing in numbers, stats, elements, and Starforce boosts! The Endless Attack mode can be found and played in the Challenge Missions tab, unlocked once you’ve progressed into the post-game. Whether you’re playing for fun, to best your own record, or to achieve the global record against every player, the Endless Attack mode supports every style of play; make sure you log in soon and let us know of any feedback or bugs on the new mode!
Mechanic Change: Hold your Pellets, Capsules, and Tanks!

Attack Pellet in Action


Balance changes have been made to the effects of various consumable items. When held, items that raise stats / energy will activate reactively based on the stats of the user; specifically, when the user is afflicted with a stat debuff. For example, holding an Attack Pellet and being struck with an attack-dropping move such as Bright Burst will cause the pellet to activate and neutralize the robot back to their original stat. However, the catch you'll have to be mindful of is that these items activate at a certain threshold: pellets will cover you the least but activate early, capsules will recover moderate drops and activate midway, and items like E-Tanks / W-Tanks will recover you fully but come at the cost of reacting only at desperate times. These factors are wildly different in comparison to the original implementation of these held items, so keep that in mind when updating your team!
Furthermore, you may have noticed that the leaderboards may have shifted around a bit. This is due to some noticeable changes in how items are calculated for BP. Originally, one would received a full amount of BP for each single item they owned. Now, a majority of BP earned is only gained from the first of that item; subsidiary amounts of that item award an additional +1 BP. This should alleviate the importance of items in calculations, and should make monotonous item-grinding a little less of a necessity for those interested in leaderboard playing.
A New Enemy Robot Master: Ground Man!

Move aside, Drill Man!



Ground Man, from 'Mega Man and Bass', has appeared suddenly as an enemy robot! He may not be playable just yet, but he'll still show up in Starforce / Bonus Fields in order to wreak havoc against any who stand in his way! His sprites originate from the Rockman FC project, and I handled some of his sprite editing and posing. He's not ready quite yet as a playable Robot Master, but as his sheet was already finished, I chose to quickly throw him in there as a bonus! If Ground Man happens to be your favorite Robot Master, I hope you enjoy getting to kick his can around!
As a side-note, Elec Man, Top Man, Dive Man, and Crystal Man have all had their sheets newly refurbished! A thanks to Rhythm_BCA, Brash Buster, and Beta Man for their work in the creation of these wonderful sheets! I'm obviously biased in saying so, but they all look so freakin' cool!

elec-man top-man dive-man crystal-man
New Ability Get: Item Swap!

Item Swap Ability


As an added bonus, the new technical ability “Item Swap” has been added to the game! The name says it all; like other swap abilities, this move will allow you to swap a held item with a selected opponent. Note that when using this ability with a support robot, you can even trade your items between your fellow teammates! When facing an opponent with an item you may want, this move should be invaluable in your tactical play and fills a niche that hasn't been explored yet in regards to abilities.
Other miscellaneous changes include:
- Core Shield functionality has been revised. Shields last for 3 turns regardless of summon method. held cores give +1 duration to the relevant shield at end-of-turn.
- Swap Abilities now only increase their WE cost 50% upon each use (as opposed to 100%)
- Progress made on Endless Mode is now saved and recorded if you happen to exit or leave the Prototype window.
- Jewel Polish has been buffed to remove the Bass Crush and Crash Bomber abilities
- Hornet Chaser has been buffed to consume pellets / capsules / tanks immediately
- General stability updates and bug fixes

Other OTHER mechanics and bugs have also been addressed in this update, so make sure to take a look at our Github change log sometime!
Comments, questions, and general feedback about the update can be posted below this thread.
For bug reports, typos, and other issues please post in the Official Bug Report Thread.

Hey there! Thanks for playing!
- MBM eddie
August 2019 Update : Endless Attack Mode
Posted by MegaBossMan on August 2nd, 2019 at 5:19pm
Viewed 416 Times
 
Jordan E. Baumann
20,279,915 BP
1 TP | 9 PP
Posted on August 2nd, 2019 at 6:22pm
Posted 2019/08/02 at 6:22pm
#1
I'm the first one to unlock the Item Swap.
^ Top
 
RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on August 17th, 2019 at 6:32am
Posted 2019/08/17 at 6:32am
#2
I'm back kinda,

Me: I think we should get a endless mode
A Mod: Your wish has been granted
^ Top
 
super player
16,119,106 BP
0 TP | 21 PP
Posted on November 10th, 2019 at 11:10am
Posted 2019/11/10 at 11:10am
#3
When will the new update be released
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on November 10th, 2019 at 1:00pm Edited on 2019/11/10 at 2:56pm
Posted 2019/11/10 at 1:00pm Edited 2019/11/10 at 2:56pm
#4
@masterX : Hi,

I understand many certainly look forward to new content updates, such as new playable robot masters as was made clear in this thread, but at the moment we have nothing further to say; our main and only programmer and project lead has been going through some changes in the work environment, and as such hasn't had the available time to work on new content updates at his leisure. I've described it the same way many times before, but Prototype is at heart a passion project, and while it's satisfying to bring out new content and see players appreciate our work, passion projects can never be prioritized over our own work-life balance. I understand that it may not be exactly what everyone wants to hear, but we'd like to ask the community to give us some further time. We've never liked working under deadlines or constraints, so at the moment, please consider us under a bit of a break for now >_> Nonetheless, I'd like to thank our community so far for being as patient as they have been; your diligence has not gone unappreciated.

Though, in other ways, while I lack the skillset to create new abilities and features, I have been adding some new visual content to the best of my abilities. For example, as a late Halloween bonus, Pirate Man's sprites have been finished and can now be fought against in the game! I understand he's not playable and that may not be as exciting for everyone, but it's something and means that every Robot Master from 1 through 10 are now all represented in some form. I'll do my best to have more Robot Master revamps done as well to help make the wait more bearable!

pirate-man
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on November 10th, 2019 at 1:33pm
Posted 2019/11/10 at 1:33pm
#5
@MegaBossMan:That's OK,i understand your situation,you guys really need a break after this hard working,also thanks to answer my threat.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on December 29th, 2019 at 11:46pm
Posted 2019/12/29 at 11:46pm
#6
i'm back.....to the very beginning....
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on December 30th, 2019 at 12:58pm Edited on 2019/12/30 at 1:02pm
Posted 2019/12/30 at 12:58pm Edited 2019/12/30 at 1:02pm
#7
@pokeepoo : Seriously,when i saw a new message on the News community,i was just thinking there is a new announcement,like a new Robot unlocking challenge.Those days without new robots are making me crazy.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on December 30th, 2019 at 5:30pm
Posted 2019/12/30 at 5:30pm
#8
@ShadowVictor75 : that's a great announcement idea!
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on December 31st, 2019 at 12:25am Edited on 2019/12/31 at 12:34am
Posted 2019/12/31 at 12:25am Edited 2019/12/31 at 12:34am
#9
@ShadowVictor75 @pokeepoo : Well, it's not an entirely new challenge mission, buuuuut...







blast-man

Let's end the decade with a blast; a Blast Man, that is! Blast Man, the explosion artist robot from Mega Man 11, has now been incorporated as an enemy you can fight! His sprites were handled by Rhythm_BCA, and with such explosive flair it'd make Blast Man proud! The day hasn't arrived just quite yet where you can use him and his Chain Blast in battle, but in the meantime I hope everyone enjoys this last-minute gift and new entry. With him, there's only 3 Robot Masters left before we completely finish the Robot database. We're super close!







... Speaking of, I also haven't mentioned in a news post yet that Tundra Man was also added recently. His sprites were also done by Rhythm who worked super hard to get both these robots in before the year was over, so enjoy defeating both of these flashy Robot Masters together!



tundra-man blast-man
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on December 31st, 2019 at 3:34am Edited on 2019/12/31 at 12:27pm
Posted 2019/12/31 at 3:34am Edited 2019/12/31 at 12:27pm
#10
YAY BLAST MAN!


and most of all, i can't wait for impact man, torch man, and bounce man! those three are still incomplete.
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on December 31st, 2019 at 9:51am Edited on 2019/12/31 at 10:02am
Posted 2019/12/31 at 9:51am Edited 2019/12/31 at 10:02am
#11
@MerryBossMan : Yes Blast Man is finally here ,Rhythm_BCA is doing a nice work spriting the MM11 Bosses.And you are right we´re super close to have all the Robot Masters through MM1-MM11 in this game.I can´t wait to see the three remaining robots as well.

block-manfuse-manblast-manacid-mantundra-man

We can do it guys,just three to go,and Happy New Year to everyone in this game.
^ Top
 
ElecSpark
1,556,811 BP
1 TP | 18 PP
Posted on December 31st, 2019 at 2:40pm
Posted 2019/12/31 at 2:40pm
#12
Blast Man's my favorite Mega Man 11 robot master!! I still haven't unlocked the bonus field lol but it'll be fun to find him. I also can't wait to see the last three and for Blast to be playable too
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on December 31st, 2019 at 4:15pm
Posted 2019/12/31 at 4:15pm
#13
@ElecSpark : Blast Man is my favorite from MM11 too :)
^ Top
 
Master Alicia
33,927,377 BP
13 TP | 90 PP
Posted on January 2nd, 2020 at 6:10am
Posted 2020/01/02 at 6:10am
#14
@ShadowVictor75 : me too. He is my favourite Robot Master
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on January 2nd, 2020 at 7:06am Edited on 2020/01/02 at 7:24am
Posted 2020/01/02 at 7:06am Edited 2020/01/02 at 7:24am
#15
@Master Alicia :There is something really cool about Blast Man,his Battle Network version came before his version that we know today from the classic series, while the other NetNavis from the Battle Network series came after their versions of the classic series.
^ Top
 
Master Alicia
33,927,377 BP
13 TP | 90 PP
Posted on January 2nd, 2020 at 8:12pm
Posted 2020/01/02 at 8:12pm
#16
@ShadowVictor75 : yes it’s so cool and true ^_^
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on January 22nd, 2020 at 1:30am Edited on 2020/01/22 at 1:36am
Posted 2020/01/22 at 1:30am Edited 2020/01/22 at 1:36am
#17
the trio of unfinished robot masters, i can't wait! :D



i'd also like chain blast, that'll keep the fun going!
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on January 22nd, 2020 at 11:30am
Posted 2020/01/22 at 11:30am
#18
@pokeepoo : I was wondering what the developers of this game goona do when those three remaing robot masters revealed.Maybe they bring back the Unlocking Robots missions or maybe adding robot masters from some fangames,Rock N Roll,Rock Force and Unlimited.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on January 23rd, 2020 at 2:37am Edited on 2020/01/23 at 2:39am
Posted 2020/01/23 at 2:37am Edited 2020/01/23 at 2:39am
#19
i'd like that too! @ShadowVictor75
^ Top
 
ShadowVictor75
67,268,356 BP
5 TP | 82 PP
Posted on January 27th, 2020 at 4:02am Edited on 2020/01/27 at 4:07am
Posted 2020/01/27 at 4:02am Edited 2020/01/27 at 4:07am
#20
Guys i have one question:

Why every Water type battles on the Endless Attack have Toad Man's Theme?
It's very repetitive and tedious.The same thing happens to Freeze type battles with Blizzard Man's Theme and Explode type battles with Crash Man's Theme.

The other battles have random robot masters theme
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2022. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)