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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 1st, 2020 at 2:43am Edited on 2020/02/02 at 4:04am
Posted 2020/02/01 at 2:43am Edited 2020/02/02 at 4:04am
#1
Ok then... Might as well be the first for this one.

Name: Acid Man
Icon: acid-man
HP: 6
WE: 6
ATK: 5
DEF: 3(-)
SPD: 4(+)
LCK: 2

Core Type: Water
Sub-Core Type: Swift
Weakness: Earth
Resistance: Electric

Commands: Buster Shot, Dash, SPD Boost, Bubble Spray, Quick Strike
Passives: SPD +2, Water Expertise

I don't really know if this game is out yet or not but I wonder how it's going! Also I might make somebody Unique soon...
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 1st, 2020 at 10:59am Edited on 2020/02/01 at 5:06pm
Posted 2020/02/01 at 10:59am Edited 2020/02/01 at 5:06pm
#2
Huh, this looks neat.

Name: Parallel Fuse Man
Icon: fuse-man
HP: 6 (3 points distributed)
WE: 6 (3 points distributed)
ATK: 6(+) (4 points distributed, Attack Boon)
DEF: 2 (2 points distributed)
SPD: 7 (7 points distributed)
LUK: 1(-) (1 point distributed, Luck Bane)

Core Type: Electric
Sub-Core Type: Spacetime
Weakness: Swift, Nature
Resistance: Freeze
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 1st, 2020 at 5:18pm Edited on 2020/02/01 at 6:15pm
Posted 2020/02/01 at 5:18pm Edited 2020/02/01 at 6:15pm
#3
@Soren : Thanks for filling out the Command/Passive sheet for me! I will note, however, that Acid Man can't utilize Oil Shooter, as he doesn't have an Earth Core or Sub-Core.

What's more, you have too many stat points. Even accounting for how HP/WE is doubled, you've used 22.5 stat points. Reduce HP by 1 and you're at 22. Please remove 2 points from your stat total by tomorrow to hit 20 points. I wanna start the game tomorrow, so if you haven't updated your stats by then I'll just remove 2 at random.


I'm finishing up the map as I type this, so we should be able to start either today or tomorrow!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 1st, 2020 at 5:36pm
Posted 2020/02/01 at 5:36pm
#4
Alright, time to throw my hat in the ring.

Name: Beta Man
Icon:
HP: 3
WE: 3
ATK: 6(+)
DEF: 1(-)
SPD: 4
LCK: 3

Core Type: Flame
Sub-Core Type: Spacetime
Weakness: Electric
Resistance: Flame

Commands: Buster Shot Slide Charge Weapons Fire Storm
Passives: Atk +2 Flame Expertise
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 2nd, 2020 at 2:50am Edited on 2020/02/02 at 2:54am
Posted 2020/02/02 at 2:50am Edited 2020/02/02 at 2:54am
#5
@Retro Pikachu : SIR YES SIR! (Also I realized that the Commands has "Air Man" First after Oil Man... T h a t a i n ' t r i g h t)
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 2nd, 2020 at 12:39pm Edited on 2020/02/02 at 1:17pm
Posted 2020/02/02 at 12:39pm Edited 2020/02/02 at 1:17pm
#6
roll I'm sorry to call everyone here in such a hurry, but we've got trouble!
roll There's a huge strike force aimed Light Labs, but Mega Man is missing!
roll I don't know how long we'd need to hold out, so our best option is to stop them!
roll We have to stop them from reaching Light Labs, or else who knows what they could do to it!



Victory Condition: Defeat the bosses
Defeat Condition: An enemy reaches Light Labs or all allies are defeated


robot Hey y'all! You can view your stats through the Players Database, located in the main thread. Use this to double-check your available commands.
robot Enemy stats won't be revealed until you've had at least 1 round of combat with them.
robot If you have any questions, feel free to ask away
robot Please send your actions now!
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 2nd, 2020 at 3:45pm
Posted 2020/02/02 at 3:45pm
#7
Parallel Fuse Man one space south and one space to the left, and uses Buster Shot on the foe 2 spaces left of him!
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 2nd, 2020 at 4:19pm Edited on 2020/02/04 at 9:07pm
Posted 2020/02/02 at 4:19pm Edited 2020/02/04 at 9:07pm
#8
@RotomSlashBlast :

Parallel Fuse Man fired the Buster Shot at 10 might
The Metall used the Woods to boost its DEF to 4

The Metall took 6 damage


Metall 1 is left with 2 HP.

Parallel Fuse Man gained 10 EXP



Data Obtained: Metall

Base Stats:
Level: 1
HP: 8
WE: 4
ATK: 3
DEF: 3
SPD: 4
LCK: 0

You can view this data in the Enemy Database



roll Fuse Man! Be careful where you're firing! The enemy is using the terrain to its advantage!
Terrain


robot Here are the four types of terrain present on this map


robot The top-left terrain is a Plains tile. These tiles offer nothing special and require the usual 2 SPD to cross.

robot The bottom-left terrain is a Woods tile. These tiles grant +30% DEF to those who stand on it. However, these tiles require 4 SPD to cross it as opposed to the usual 2.

robot The top-right terrain is a Stone tile. These tiles cannot be crossed without certain commands or passives. What's more, these tiles will interrupt the range of attacks, and you can't strike an enemy on the other side of it without certain commands or passives.

robot Lastly, the bottom-right terrain is the tile you're trying to defend. In this case, it's Light Labs. If any enemy reaches this tile, It's Game Over.

robot Be aware of your surroundings when issuing actions!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 2nd, 2020 at 6:24pm Edited on 2020/02/02 at 6:28pm
Posted 2020/02/02 at 6:24pm Edited 2020/02/02 at 6:28pm
#9
acid-man This is for Science! Forward twice and Shoots at from a Block! (Buster Shot)
Also sorry that I'm a bit late :(
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 2nd, 2020 at 6:49pm
Posted 2020/02/02 at 6:49pm
#10
@Soren : Nah, you're not late. Are you firing at the met to your left or below?
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 2nd, 2020 at 7:31pm
Posted 2020/02/02 at 7:31pm
#11
Beta Man decides to take one step upwards, and another step to the left.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 2nd, 2020 at 8:04pm
Posted 2020/02/02 at 8:04pm
#12
@Retro Pikachu : To my left
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 2nd, 2020 at 9:39pm Edited on 2020/02/04 at 10:53pm
Posted 2020/02/02 at 9:39pm Edited 2020/02/04 at 10:53pm
#13
@Beta Shadow : Beta Man moves, taking a defensive position to prepare for the flank.


@Soren :

Acid man fires off a Buster Shot at 7 might
The Metall took 4 damage

Metall 2 is left with 4 HP


Acid Man gained 10 EXP



roll Please be careful everyone! If you get hurt, get near me and I'll heal you!


ENEMY PHASE

Metall 1 fires a Buster Shot at 5 might

P. Fuse Man uses the Woods to boost DEF to 3

P. Fuse Man took 2 damage, and is left with 4 HP.

P. Fuse Man gained 1 EXP

Metall 2 guards with Metall Shield

Data Obtained: Metall Shield
Grants user +1 WE. Damage from the next attack to this unit is nullified.

Metall 3 guards with Metall Shield

Beta Metall 1 fires with Metall Shot at 6 might

Metall 2 blocked the shot!

Metall 3 blocked the shot!


Acid Man takes 5 damage and is left with 1 HP.

Acid Man gained 1 EXP
Beta Metall 2 uses the Woods to boost defense to 7

Beta Metall 2 took no damage!

Data Obtained: Beta Metall

Base Stats:
Level: 2
HP: 12
WE: 6
ATK: 4
DEF: 5
SPD: 0
LCK: 0
An older version of the Metall: stationary yet strong.

Data Obtained: Metall Shot
Might: 2
WE: 4
Range: 1-3
Strikes all units within range

Several Metalls move

ALLY PHASE


roll Whoa! That did way more damage than I expected! I've got your back Acid Man!

Roll activates Energy Rally

Acid Man restores 8 HP. Acid Man is back at full health!

The Link between Acid Man and Roll grows.
Data Obtained: Energy Rally
Restores [ATK/2]+5 HP to an adjacent ally

PLAYER PHASE




robot You may send your actions now!
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 3rd, 2020 at 8:23pm
Posted 2020/02/03 at 8:23pm
#14
Parallel Fuse Man stays in the woods and shoots at Metall 1 with another Buster Shot!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 3rd, 2020 at 10:44pm
Posted 2020/02/03 at 10:44pm
#15
Acid Man chooses to Shoot once more at the Enemy! (My left since P.Fuse Man killed the met right?)
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 3rd, 2020 at 11:10pm Edited on 2020/02/03 at 11:27pm
Posted 2020/02/03 at 11:10pm Edited 2020/02/03 at 11:27pm
#16
@RotomSlashBlast :

Parallel Fuse Man fires off a 10 might buster shot!
Metall 1 uses the Woods to boost its DEF to 4

Metall 1 took 6 damage

Metall 1 fell!


P. Fuse Man gained 30 EXP


@Soren :

Roll supports Acid Man!

Acid Man fires a Buster Shot at 8 might!
Metall 2 took 5 damage

Metall 2 fell!


Acid Man gained 30 EXP

The Link between Acid Man and Roll grew.

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 4th, 2020 at 12:13am
Posted 2020/02/04 at 12:13am
#17
Beta moves on upwards a single step to shoot at the Metall with Buster Shot.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 1:43am Edited on 2020/02/04 at 8:45pm
Posted 2020/02/04 at 1:43am Edited 2020/02/04 at 8:45pm
#18
@Beta Shadow :

Beta attacks with Buster Shot at 10 might!
Metall 4 recieved 7 damage, and is left with 1 HP!


Beta gained 10 EXP


ENEMY PHASE

Metall 4 activates Metall Shot at 5 might

Metall 5 took 2 damage, and is left with 6 HP


Beta takes 4 damage

Beta is at 2 HP!

Beta gained 1 EXP
Metall 5 moves 2 spaces right and activates Metall Shield

Metall 3 moves 1 space right and 1 space down and activates a 5 might Metall Shot!


Acid Man and Roll are supporting each other! +1 DEF during this combat.

Acid Man receives 4 damage!

Acid Man is at 2 HP!

Acid Man gains 1 EXP

Roll completely blocks the attack!

The Link between Acid Man and Roll grew stronger!
Beta Metall 1 completely blocks the attack!

Beta Metall 1 doesn't have enough WE to perform a good attack!



ALLY PHASE


Roll's Quick Fix activated!

Acid Man restores 8 HP. Acid Man is back to full HP!
Data Obtained: Quick Fix
Rarity: **
At the start of your turn, adjacent allies restore 8 HP


Roll moves 1 space right and 1 space down, and activates Energy Rally!

Fuse Man was restored back to full health!

The Link between Fuse Man and Roll grew stronger!
PLAYER PHASE
Wave 1/3
Turn 3/7




roll Beta! I can't reach you! Do you have any command that'll let you escape your current situation?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 4th, 2020 at 9:39am Edited on 2020/02/04 at 9:42am
Posted 2020/02/04 at 9:39am Edited 2020/02/04 at 9:42am
#19
I’m gonna go back Twice and shoot from there. We need to stay with roll. (Shooting at the Metall)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 4th, 2020 at 9:57am Edited on 2020/02/04 at 10:28am
Posted 2020/02/04 at 9:57am Edited 2020/02/04 at 10:28am
#20
I think I know a trick that just might work... I'll defeat these two with my Beta Blast!



...And then the realization kicks in.



OH I DON'T HAVE THE BETA BLAST ON ME. What do I do, what do I do...

*Through Beta's Communicator* it, Beta, we already TOLD you being here was going to alter your Weapon Data! Did you even listen!?

*Also through the communicator* Now's not the time for berating him, Ninja. And Beta, calm down. I have a plan to get you out of the situation. First, go down and then right.

...Ok, now what?

Now you just need to slide down. That should get you down the 3 spaces needed to reach Roll.

Alright, got it. Thanks, Sergeant.



To declare Beta's actions this turn WITHOUT the dialogue, Beta moves down and right, then Slides downwards.
^ Top

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