Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Posted on February 19th, 2020 at 12:47pmEdited on 2020/02/19 at 2:03pm
Posted 2020/02/19 at 12:47pmEdited 2020/02/19 at 2:03pm
#5
@Soren : Apologies, but your Ability 2 doesn't mach up with either of your characters' Boons, nor do you start off with Fire Storm or Ring Wrap. You will, however, be able to learn these moves later on down the line.
If you wish to have your desired Ability 2s, you'll have to alter your characters' Boons to match them (HP Boon for Chemical Man, Attack Boon for Universal Man). Otherwise, it is what it is.
Also, as a side note: Your Team Name will be granted to you AFTER you clear the Introduction. The team name "Blue Star" will be noted, but until the Introductory phase is over, your team will be left unnamed.
EDIT: I also noticed your team lacks Weakness and Resistance. I will add my own Weakness and Resistance to them for now, but you should probably add some if you want to be more "in-control" of that.
@pokeepoo : Under the assumption that you placed 4 points into HP and 6 points into WE, I'm afraid you're 7 over the point limit (32 points used). In fact, let's be honest here: You'd still have the same problem if I took in account Blast Man's Boons and Banes. (After all, 2 points added, 2 points removed.) In addition, Enker has 3.5 points left unused. Please, fix this problem, otherwise you will not be able to participate.
@Soren : Alright, your team has been adjusted accordingly.
Now then... Let us begin! (Those who haven't joined yet can still sign up, and will be dropped in during the appropriate time.) ...So, you wish to join the Robot Academy, right? And to do so, you'll need to pass the initiation within the Intro Field. And someone has to walk you through and tell you what you need to do. And that someone... ...Is going to be me, Beta Shadow! As for why I'm doing this instead of some kind of actual representative, well... ...Truth be told, I just feel like having it be me. Not that it would matter, though, since literally anyone could be doing that and it wouldn't really change anything. That being said, your goal for this floor is simply to reach the stairs that'll lead you to the next floor. Sounds easy enough, right? ...Well, yes, except that there will be enemies that will try to hinder and even halt your path. Good luck!
Posted on February 19th, 2020 at 9:45pmEdited on 2020/02/19 at 10:22pm
Posted 2020/02/19 at 9:45pmEdited 2020/02/19 at 10:22pm
#10
Come on Universal Man! We 2 are Blue, so let’s get the Metall over there!
Well whatever you say then... I’m Still more powerful than you...
HEY!
Chemical Man Goes East once and Goes North Twice and in the Head of the Metall Classic Shooting a Laser Shot Universal Man Goes North Twice and Goes East Once being right Beside Chemical Man
Wait... you Copied my Moves! But Backwards...
Ok then how would you feel if I did your Move Instead? Doesn’t Staying Close together make us Stronger?
Er... No... But it’s Good To Stick together... Right?
Right (I Swear when can I leave T_T) MMRPG Prototype...? I also made Something
Posted on February 20th, 2020 at 12:43pmEdited on 2020/02/20 at 2:03pm
Posted 2020/02/20 at 12:43pmEdited 2020/02/20 at 2:03pm
#14
@pokeepoo : Unfortunately, I still cannot accept them. Blast Man has 3 stats over the limit, while Enker has 3 stats left-
...Oh... I see how it is. Sorry, but no, you cannot give your partner's stats to the leader, or vice versa. That is what I would consider to be "cheating the system", and if I bend the rules for you, I'd have to bend them for everyone else. And I'm not exactly keen on doing that.
Please, either adjust your stats accordingly, or I'll have to adjust them for you.
Also, Soren, for the record, Boons and Banes are not exactly mandatory. It's just that you can't have one over the other.Now, with that out of the way...
@Retro Pikachu : Retro uses Electric Shot on Metall 1!
4 Damage dealt!
Carl uses Buster Shot on Metall 1!
1 Damage dealt!
@Brash Buster : Dangan Man uses Impact Shot on Metall 2!
It's super effective! 4 Damage dealt!
@Soren : Chemical Man uses Laser Shot on Metall Classic 2!
1 Damage dealt!
Enemy's Turn
Metall 1 uses Met Shot!
Retro Pikachu takes 1 Damage! Carl takes 1 Damage!
Metall Classic 1 uses Met Shot!
Retro Pikachu takes 1 Damage!
Metall 2 uses Met Shot!
Libra takes 1 Damage! Dangan Man takes 1 Damage!
Metall Classic 2 uses Met Shot!
Chemical Man takes 1 Damage! Universal Man takes 1 Damage!
Metall 3 takes two spaces to the left.
Player's Turn
...Hm... It just occurred to me that, the way attacks are calculated, battles are going to be a bit sluggish at the moment, huh? Something needs to be done to fix that... And I have just the solution! Players will be receiving T1 Special Weapons based on their main Core type, effective immediately! Also, I'll be buffing said attacks so that they actually deal more damage than the Shot weapons.
...But, hang on. Carl's mainly Neutral Type, isn't he? ...Hm... I think I have a fun idea on what to do about that.
NEW WEAPON DATA OBTAINED!
Adhesive Bond Core: Neutral Power: - Range: 1-4 WE Cost: 4 Effect: Immobilizes the foe for 3 turns.
... Ok, so it's not an attack, but it's all I've really got.
Chemical Man Goes East and North Once and Uses his Water Shot on the Metall Classic Universal Man Moves East Once and Uses his Space Shot on the Metall Classic
Posted on February 21st, 2020 at 12:37pmEdited on 2020/02/21 at 1:22pm
Posted 2020/02/21 at 12:37pmEdited 2020/02/21 at 1:22pm
#19
@pokeepoo : Very well, then. You will be joining us during the next turn.
@Everyone : ...Ok so I am an idiot. Apparently, I forgot to take into account your Expert abilities. That's my B. So, um, let me just...
Electric Shot dealt 7 Damage to Metall 1 instead of 5. NOW THAT'S A LOTTA DAMAGE Buster Shot still dealt 1 Damage. However, considering how Retro basically left it with 1 HP, anyways... RIP Metall 1. 10 EXP to Carl, 5 EXP to Retro. Also, Retro gets to make his new turn since my stupidity has made it to where Retro's current move is now invalid. Laser Shot dealt 2 Damage instead of 1. Literally every Met Shot still dealt 1 damage. Mets are weak lol. (EDIT: Except I guess since Metall 1 is dead I guess his Met Shot would've just done nothing. ...Her Met Shot? It? Eh, doesn't matter.)@Brash Buster : Moved. Personally, I would've shot at the Metall- especially since one more shot from Dangan Man would've taken it down- but... Ok? You do you, I guess.
@Soren : Chemical Man uses Water Shot on Metall Classic 2!
1 Damage dealt!
Space Expert boosted the strength of Universal Man's attack! Universal Man uses Space Shot on Metall Classic 2!
2 Damage dealt!
Carl picked up the Weapon Pellet!
Hey, you just picked up an item! That's great! Obviously, items you pick up really helps out in a pinch... For example, That Weapon Pellet you picked up restores Weapon Energy. Hm, it seems like that Metall up there is having the same idea... And no, I am not referring to Carl.
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