Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 10 / 229 Abilities ) ( Crystal Type )

 

Ability Listing ( Crystal Type )

 
No.48
Flash Stopper's Icon

Flash Stopper
Time / Crystal Type

Flash Stopper
Time Crystal
8 WE
56 Damage
Normal
98%
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
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No.51
Gemini Clone's Icon

Gemini Clone
Crystal Type

Gemini Clone
Crystal
4 WE
-
Normal
100%
The user generates a clone of itself that fights alongside for up to three turns! The clone automatically mirrors the user's compatible abilities as long as there's enough weapon energy to perform them again!
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No.59
Gemini Laser's Icon

Gemini Laser
Crystal / Laser Type

Gemini Laser
Crystal Laser
8 WE
28 Damage
Normal
100%
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power!
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No.73
Crystal Mind's Icon

Crystal Mind
Crystal Type

Crystal Mind
Crystal
4 WE
-
Slow (-5)
100%
The user enters a trance-like meditative state and stays there until the end of the turn. Once the user has completed their meditation, all of their stats are raised either one or two stages depending on whether or not they took damage!
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No.78
Crystal Eye's Icon

Crystal Eye
Crystal Type

Crystal Eye
Crystal
8 WE
12 Damage
Normal
98%
The user summons a large crystal orb at that peers into the target's soul to determine and then become its elemental weakness! The large orb is then throw forward, splitting into smaller fragments on impact and dealing damage to the target and up to two benched robots in the positions behind them!
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No.116
Jewel Polish's Icon

Jewel Polish
Crystal Type

Jewel Polish
Crystal
4 WE
-
Normal
100%
The user buffs and polishes itself or an ally to instantly reset any negative stat changes that may have been applied! This ability can also remove field hazards around the target provided there's enough weapon energy to do so!
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No.118
Jewel Satellite's Icon

Jewel Satellite
Crystal / Shield Type

Jewel Satellite
Crystal Shield
8 WE
10 Damage
Normal
94%
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
^ Top
 
No.146
No Image

Grab Buster
Freeze / Crystal Type

Grab Buster
Freeze Crystal
-
-
-
-
^ Top
 
No.179
Crystal Shot's Icon

Crystal Shot
Crystal Type

Crystal Shot
Crystal
-
10 Damage
Normal
100%
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.180
Crystal Buster's Icon

Crystal Buster
Crystal Type

Crystal Buster
Crystal
4 WE
30 Damage
Normal
100%
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage!
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No.181
Crystal Overdrive's Icon

Crystal Overdrive
Crystal Type

Crystal Overdrive
Crystal
10 WE
-
Normal
100%
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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