Welcome to the ability database. Here you can find detailed information on all 20 Flame Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Fire Storm |
Flame |
4 WE |
12 Damage |
Normal |
96% |
The user surrounds itself in flames then unleashes a blast of fire at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's defense stat if uninterrupted.
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Fire Chaser |
Flame Swift |
8 WE |
25 Damage |
Normal |
94% |
The user a unleashes a powerful wave of fire that chases the target to inflict massive damage! This ability deals extra damage to targets with boosted speed stats, growing up to twice as strong when the target is at max speed!
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Atomic Fire |
Flame |
4 WE |
10 Damage |
Normal |
96% |
The user engulfs itself in flames then unleashes a volley of fireballs at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's attack stat if uninterrupted.
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Atomic Crasher |
Flame Impact |
8 WE |
28 Damage |
Normal |
92% |
The user engulfs itself in flame and rushes full-speed toward the target to inflict damage and lower their speed stat in the process!
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Pharaoh Shot |
Flame |
4 WE |
30 Damage |
Normal |
96% |
The user charges itself with a solar energy that doubles the damage of its own attacks for up to three turns. If this ability is used again after charging, the held solar energy will instead be released at the target to inflict massive damage!
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Solar Blaze |
Flame Explode |
8 WE |
20 Damage |
Slow (-5) |
96% |
The user fires a flame-based explosive at the target that hovers in the middle of the field and waits to absorb energy from attacks. At the end of the turn, the explosive detonates to deal massive counter damage to the target!
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Flame Shot |
Flame |
- |
20 Damage |
Normal |
100% |
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element.
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Flame Buster |
Flame |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage!
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Flame Overdrive |
Flame |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.