Welcome to the ability database. Here you can find detailed information on all 53 Neutral Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Buster Shot |
Neutral |
- |
12 Damage |
Fast (+1) |
100% |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a buster charge.
|
Buster Charge |
Neutral |
- |
- |
Normal |
100% |
The user takes a defensive stance and charges themselves to completely restore depleted weapon energy! When used by a support robot, this ability can optionally charge an ally instead of the user!
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Buster Relay |
Neutral |
- |
- |
Normal |
100% |
The user relays any buster charges, core shields, or stat changes they are currently holding to another robot on their side of the field!
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Mega Buster |
Neutral |
2 WE |
36 Damage |
Normal |
100% |
The user charges to build power and raise its defense stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
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Mega Slide |
Neutral |
6 WE |
40 Damage |
Fast (+4) |
100% |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit!
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Bass Buster |
Neutral |
2 WE |
34 Damage |
Normal |
96% |
The user charges to build power and raise its attack stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
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Bass Baroque |
Neutral |
6 WE |
50 Damage |
Fast (+3) |
100% |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit!
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Proto Buster |
Neutral |
2 WE |
38 Damage |
Normal |
98% |
The user charges to build power and raise its speed stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
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Proto Strike |
Neutral |
6 WE |
60 Damage |
Fast (+2) |
100% |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit!
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Roll Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's defense stat!
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Roll Swing |
Neutral |
8 WE |
25 Damage |
Normal |
98% |
The user swings a hand-held weapon at the target to deal damage and break through super blocks! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes...
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Disco Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's attack stat!
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Rhythm Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's speed stat!
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Light Buster |
Neutral |
4 WE |
34 Damage |
Normal |
100% |
The user charges to build power and raise its defense stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light.
|
Wily Buster |
Neutral |
4 WE |
32 Damage |
Normal |
96% |
The user charges to build power and raise its attack stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily.
|
Cossack Buster |
Neutral |
4 WE |
36 Damage |
Normal |
98% |
The user charges to build power and raise its speed stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack.
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Omega Pulse |
Neutral |
4 WE |
14 Damage |
Normal |
100% |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots.
|
Omega Wave |
Neutral |
8 WE |
26 Damage |
Normal |
100% |
The users taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations.
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Energy Boost |
Neutral |
4 WE |
20% Recovery |
Normal |
100% |
The user manually repairs its own body to restore life energy by up to 20%! When used by a support robot, this ability can optionally restore an ally instead of the user!
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Energy Break |
Neutral |
6 WE |
20% Damage |
Normal |
100% |
The user bypasses the target's shields to deal direct life enery damage of up to 20%! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Energy Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap their own life energy with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Energy Support |
Neutral |
10 WE |
10% Recovery |
Normal |
100% |
The user triggers system repairs for all robots on their side of the field to boost life energy by up to 10% each!
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Energy Assault |
Neutral |
12 WE |
10% Damage |
Normal |
100% |
The user triggers system breaks for all robots on the target's side of the field to lower life energy by up to 10% each!
|
Energy Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack, defense, and speed stats in exchange for fully recovering life energy and returning to perfect health!
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Attack Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve weapons and sharply raise its attack stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Attack Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's weapon systems sharply lowering its attack stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Attack Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its attack stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Attack Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers weapon optimizations for all robots on their side of the field to raise their attack stats!
|
Attack Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers weapon damage to all robots on the target's side of the field to lower their attack stats!
|
Attack Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own defense and speed stats in exchange for a maxed-out attack stat to improve weapons! However, the weapon energy cost for this ability increases after each use.
|
Defense Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve shields and sharpy raise its defense stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Defense Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's shield systems sharply lowering its defense stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Defense Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its defense stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Defense Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers shield optimizations for all robots on their side of the field to raise their defense stats!
|
Defense Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers shield damage to all robots on the target's side of the field to lower their defense stats!
|
Defense Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack and speed stats in exchange for a maxed-out defense stat to improve shields! However, the weapon energy cost for this ability increases after each use.
|
Speed Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve mobility and sharply raise its speed stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Speed Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's mobility systems sharply lowering its speed stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Speed Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its speed stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Speed Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers mobility optimizations for all robots on their side of the field to raise their speed stats!
|
Speed Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers mobility damage to all robots on the target's side of the field to lower their speed stats!
|
Speed Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack and defense stats in exchange for a maxed-out speed stat to improve mobility! However, the weapon energy cost for this ability increases after each use.
|
Damage Booster |
Neutral |
6 WE |
30% Recovery |
Slow (-1) |
100% |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Damage Breaker |
Neutral |
6 WE |
30% Damage |
Slow (-1) |
100% |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Booster |
Neutral |
6 WE |
30% Recovery |
Slow (-1) |
100% |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Breaker |
Neutral |
6 WE |
30% Damage |
Slow (-1) |
100% |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Experience Booster |
Neutral |
8 WE |
- |
Slow (-1) |
100% |
The user alters the conditions of the field to double the amount of experience points earned in this battle!
|
Experience Breaker |
Neutral |
8 WE |
- |
Slow (-1) |
100% |
The user alters the conditions of the field to halve the amount of experience points earned in this battle!
|
Field Support |
Neutral |
5 WE |
- |
Fast (+4) |
100% |
The user increases the field multiplier matching their own core type and then lowers the field multipliers matching their weaknesses, tilting the odds in their favour! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
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Mecha Support |
Neutral |
5 WE |
- |
Fast (+5) |
100% |
The user summons a familiar support mecha to their side of the field, allowing it to fight as part of the user's own team for the rest of the battle! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.