Welcome to the ability database. Here you can find detailed information on all 18 Water Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Bubble Spray |
Water |
4 WE |
15 Damage |
Normal |
98% |
The user sprays a thick layer of foamy bubbles at the target's feet to deal damage and make their position on the field vulnerable to Electric and Freeze type attacks!
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Bubble Lead |
Water Earth |
8 WE |
28 Damage |
Normal |
96% |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage!
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Dive Twister |
Missile Water |
- |
- |
- |
- |
The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit!
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Rain Flush |
Water |
8 WE |
50 Damage |
Normal |
100% |
The user releases a large capsule into the air that showers the field in acid rain and damages all robots on the opponent's side of the battle! This ability's damage is not affected by attack stats, defense stats, or position variables.
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Water Wave |
Water |
4 WE |
14 Damage |
Normal |
90% |
The user attacks by producing up to three pressurized columns of water, each bursting under a different target to deal damage!
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Water Balloon |
Water |
4 WE |
10 Damage |
Normal |
98% |
The user pummels the target with water-filled balloons that burst on contact to deal damage! This ability will continue shooting balloons until either the target is disabled or the user runs out of weapon energy.
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Laser Trident |
Water Laser |
8 WE |
23 Damage |
Normal |
94% |
The user fires a three-pronged energy beam at the target to inflict damage and remove any positive stat changes benefiting them!
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Water Shield |
Water Shield |
8 WE |
5 Damage |
Normal |
94% |
The user surrounds itself with an orbit of eight large water droplets, each acting as a separate shield and the reducing the damage from incoming attacks! Each droplet can only withstand a single attack before fading, but any remaining ones can be thrown at the target for decent damage!
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Acid Glob |
Water |
4 WE |
8% Damage |
Normal |
98% |
The user fires a large glob of corrosive acid at the target's feet that deals damage at the end of each turn for up to nine turns! This ability can be used without weapon energy and at increased power if the user is currently protected by an Acid Barrier!
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Acid Barrier |
Water Shield |
8 WE |
- |
Normal |
100% |
The user surrounds itself in a protective bubble of corrosive acid that reduces damage from incoming attacks for up to nine turns! As long as the user is protected by this bubble, the Acid Glob ability can be used at increased power and without consuming any weapon energy!
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Bubble Bomb |
Water Explode |
8 WE |
22 Damage |
Normal |
90% |
The user throws a large bubble at the target that explodes on contact to cause damage and remove any boosts to their attack stat!
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Water Shot |
Water |
- |
20 Damage |
Normal |
100% |
The user fires a small bubble shot at the target to inflict Water type damage. This ability's power increases if the user if holding a buster charge of the same element.
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Water Buster |
Water |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Water type energy on the first turn to increase its elemental abilities, then releases a powerful bubble shot at the target on the second to inflict massive damage!
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Water Overdrive |
Water |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of bubble shots, dealing Water type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.