Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.16
No Image

Hyper Storm H
Wind Core

Hyper Storm H
WWN-003
Wind Type
Mega Man : The Wily Wars
Bulky Boar Unit
Swift Explode
Impact
None
None
115
145
185
155

Battle Quotes

"Fighting's not my thing, but if I've gotta pull my weight...."
"Some bacon would be amazing right now... What?"
"Next time, let your friends handle the fighting. That's what I do!"
"Augh! You've went and conned me!"

Description Text

After a few failed attempts at conquering the world, Wily constructed the magnificent Wily Tower, and he put the Genesis Unit as his main line of defense. Hyper Storm H was built to be the most durable of the three, taking powerful attacks like they're absolutely nothing. His external armor is incredibly thick, and he uses his mass as his main weapon, crushing opponents from below. He also has large in-built fans, allowing his body to be propelled as well as blow any nearby opponents away. He's generally a laid-back robot, and stays out of Buster Rod G's and Mega Water S's conflicts. He's also incredibly gullible and will fall for anything you tell him, making him naive as well. He's also one of Dr. Wily's largest robots, and has a large amount of endurance compared to the average robot. Unfortunately, his extra size causes him to overheat easily, leaving him susceptible to extra attacks. As another member to the Genesis Unit, he's proved to be quite the robot, and would be a tough fighter to face in battle. The Genesis Unit is just filled with tough robots!

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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