Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.21
No Image

Jupiter
Electric / Wind Core

Jupiter
SRN-005
Electric / Wind Type
Mega Man V
Electro Bombardier Stardroid
Explode Water
Wind
None
Space
120
181
176
223

Battle Quotes

"You may be hot stuff here, but I'm the fastest in the universe!"
"You earthlings are so rudimentary! Speed it up before I die of boredom!"
"I'm simply the fastest; not even lightning could keep up with me!"
"These injuries... remind me of the bombs..."

Description Text

During the Stardroids's invasion on Earth, Jupiter stood guard at a power plant the Stardoids often used. Jupiter used to be a fighter pilot, where he successfully dropped bombs in several galactic wars. However, the constant raging of war eventually even gets to robots as cruel as the Stardroids, so he opted to generate electricity for his brothers instead. This doesn't mean he's a slouch in combat, however. His Electric Shock is a powerful short range weapon, a strong beam of electricity that can paralyze and damage opponents for several seconds. Jupiter is also an incredibly speedy fighter, so combined with his Electric Shock, he applies a lot of pressure and control over his opponents. In fact, Jupiter has entered several races, beating land racers like Turbo Man and sky racers like Gyro Man. After his inevitable victories, Jupiter often gloats about his alien jet engine. Hitting him with a few bombs might get him to shut up, but good luck actually hitting him with that mobility of his.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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