Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.22
No Image

Saturn
Shadow / Impact Core

Saturn
SRN-006
Shadow / Impact Type
Mega Man V
Void Creation Stardroid
Electric Wind
Impact
None
Space
120
186
221
173

Battle Quotes

"Ugh, must we fight? Go and jump in a black hole, Earth trash!"
"Y-You know, I'm actually considered the coolest person in the universe..."
"Hmphaha! You're just as trash as your planet's video games!"
"You.. broke my ring!! It probably cost more than this stupid, horrid planet!"

Description Text

When Mega Man had defeated the four Stardroids attacking Earth, he led a sneak attack on the other four, one of them being Saturn. Saturn has the ability to manipulate both time and space with his Black Hole, and getting sucked in won't guarantee that you know where you'd end up. He also has a tame version of most time-stopping moves, which he will use to fire at his opponent. His most notable feature is the ring around him, the weapon that allows him to use Black Hole, and might even use to transport around the battlefield or even get a quick retreat. He's bad at spending money, and will constantly upgrade his ring in terms of aesthetics. He's also the laziest of the Stardroids, and will instead transport to get where he wants to go most of the time. He also heavily dislikes almost every form of game, physical or virtual. Keep your eye on the ring, because you could be fighting him one second, and ending up in an undiscovered world the next.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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