Final Destination II |
Neutral Type |
Mega Man RPG Prototype |
MM9 Wily Fortress (Sega Genesis) |
??? |
??? |
Damage x 2.5 Experience x 2.5 |
Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom
This field's entire existence in the Prototype is a mystery, as it has no real-life counterpart nor does it seem like it was ever coded in the first place. Thus, it's a contamination of the entire system, emanating the source of whatever infliction has infiltrated the Prototype. Upon succeeding against all odds and at every turn, it was only a matter of time before Mega Man, Bass, and Proto Man were put up against their own corrupted doppelgangers. These strengthened carbon copies are even more fearsome than the real deals, yet with damage multiplied on this field, there's still hope on standing on even ground. Security Beaks are the primary mechas whose purpose is to root out any intruding malware, and as a source field in the Prototype, every single Mecha's data can be loaded and summoned on this field. The land where corruption has taken hold most, this truly is the Final Destination.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.